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3D (610 Tutorials)

Keyshot quicktip copy labels

Copy Labels Across Materials: KeyShot Quick Tip

September 18, 2019

Learn how to use the KeyShot Pro Material Graph to copy labels from one hat to another. Great for adding labels to several product variations quickly.

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Editing Plants

Editing Plants in E-on Plant Factory, Tips & Tricks

September 17, 2019

In this tutorial, Daniel Seebacher talks about Editing Plants that have been painted with manual tools such as pruning and touch-up!

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In Depth Network Rendering Render Farm Distributed Rendering

In Depth: Render Farms / Network Rendering / Distributed Rendering

September 11, 2019

The idea of network rendering is to distribute your render over a network, or farm, of computers, to speed up your render times.

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miarmy quick start tutorials

Miarmy Quick Start Tutorials #gettingstarted

September 11, 2019

This series of 5 tutorials will get you up and running quickly with Miarmy, the crowd simulation tool for Maya.  The series covers character rig to OA, animation to action, export, simulation and render.

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How to Export Terrain Shapes from e-on VUE to Unreal, Tips & Tricks

How to Export Terrain Shapes from e-on VUE to Unreal, Tips & Tricks

September 10, 2019

Certified trainer Vladimir Chopine explains how to export terrain shapes from VUE to Unreal. Follow along and try it for yourself.

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In Depth 3D Renderers

In Depth: 3D Renderers (Updated 10 September 2019) #3drenderer #redshift

September 10, 2019

There are so many renderers available out there, and how does an artist know what to choose? Although they really do the same thing, they work differently and have different results. Here is a breakdown of what the different renderers offer, not reviews, so you can decide which renderer is right for you.

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cinema 4d r21 new features tutorial

Cinema 4D: Best New Features Inside Cinema 4D R21

September 10, 2019

In this tutorial Andy Needham walks Nick from Greyscalegorilla through all the new features in Cinema 4D R21, including the new user interface, Field Force, caps and bevels, and more.

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chaos cloud tips & tricks tutorial

Chaos Group: Chaos Cloud Tips & Tricks – How to prepare a scene for production rendering

September 4, 2019

In this tips & tricks tutorial, you will discover the best ways to prepare a scene for production rendering with Chaos Cloud.

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Creating Components e-on plantfactory

Creating Components in e-on PlantFactory, Tips & Tricks

August 27, 2019

Daniel Seebacher shows you how to use the create components for your own preset brushes to make tree trunks, leaves, branches, and more.

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Arnold + Maya Tutorial Round Up

Arnold + Maya Tutorial Round Up #MayaMonday

August 26, 2019

Arnold + Maya go together like chips and salsa, or rice and beans! Today we’re rounding up some tutorials for Arnold and Maya.

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Substance Materials in E-on Vue

Substance Materials in e-on VUE, Tips & Tricks

August 20, 2019

Barry Marshall takes a look at Substance Materials and their use in e-on VUE. He uses a Substance Material from the Substance Share Area, a free exchange platform for Substance users.

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Texture Baking 3d-io flatiron

Texture Baking with FlatIron using Corona Renderer

August 20, 2019

This new tutorial from 3d-io Plug-ins goes over all aspects of multiple objects or full scene texture baking using Flatiron for 3ds Max.

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V-Ray for Houdini tutorial

V-Ray for Houdini: Introduction + Batch Rendering + Using Python HOU

August 20, 2019

Here’s a couple of tutorials to get you up and running with V-Ray for Houdini quickly. The introduction covers the basic startup and UI integration, the next tutorial teaches you how to start a batch render, and finally you will learn how to use the Python Hou module .

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Advanced 3D Lighting

Advanced 3D Lighting in DaVinci Resolve and Fusion

August 20, 2019

Bernd Klimm at VFX Study explains using DaVinci Resolve and Fusion to light a 3D scene. He explains the properties of the different types of lights and the shadows they cast

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common USD Maya Monday

The Common USD Plug-in for Maya #MayaMonday

August 19, 2019

Autodesk is working with Animal Logic, Luma Pictures, and Pixar to combine all the Maya USD projects into a common USD integration in Maya. Coming soon!

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