Sugar Stacks: Working with the Granular Solver in RealFlow Cinema 4D
Simulation Theory has a series of tutorials called Sugar Stacks. To summarize, the tutorials explain how to use the Granular Solver in RealFlow, along with Cinema 4D and Redshift. The Project Template, Cinema 4D Scene, and Cinema 4D Layouts are available below.
With all the craziness in the world today, Next Limit is trying to help keep people productive and collaborative, and so they are offering 50% off new licenses of RealFlow and 30% off RealFlow plug-ins for Maya, Cinema 4D, and 3ds Max, “from now until this whole situation ends.”
Sugar Stacks pt.01 – How to set up a granular solve inside of RealFlow for Cinema 4D
In the first video, you are walked through reference videos to get an idea of how the particles should flow. In addition, you’ll learn the basics of setting up the Granular Solver.
Sugar Stacks pt.02 – How to art direct the granular solver using RealFlow
In the second part of the Sugar Stacks tutorials, learn which parameters to adjust to create a stack of particles. He also takes you through some art direction of the second set of particles that will be added to the original stack.
Sugar Stacks pt.03 – How to link Thinking Particles with RealFlow
In the third part of Sugar Stacks, learn the process of linking Thinking Particles with Realflow. In essence, this will give you access to the particles for rendering inside of Redshift.
Sugar Stacks pt.04 – How to render RealFlow particles using Redshift
It’s the final Sugar Stacks chapter. Set up custom objects for the Particle Geometry. After that, set up lights and materials while adding motion blur. Motion blur will add realism to the final render.
Fluids Inside Your Platform
RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.
And, it’s fast! In fact, RealFlow | Cinema 4D 2.5 is built on RealFlow’s 10 Dyverso multiphysics solver. In essence, you get the best in fluid simulation quality and performance, with an easy workflow.
3D for the Whole World
Cinema 4D S22 is Maxon’s first subscription-only release giving customers early access to performance and workflow advances including UV unwrapping and editing tools, improved selection and modeling tools, organizational licensing for volume customers, and updated viewport technology with support for Metal on macOS.
Maxon has also boosted Cinema 4D’s pipeline compatibility with GLTF export, GoZ integration for Z-Brush, and support for node-based materials in FBX and Cineware.
Cinema 4D S22 is immediately available for subscription customers. Perpetual license holders of Cinema 4D will enjoy a release that will incorporate the features of S22 and much more later in the year.Try Cinema 4D for free!
Maxon Cinema S22 Compatibility – The Definitive List
We’re elated about the release of Maxon Cinema 4D S22, the first subscription-only release. But, as with any major release, the issue of compatibility comes into play. Developers are working diligently to make sure everything will work smoothly with the new S22 release.
We have put together a list of products and information to keep you informed about plug-in and product compatibility.
Learn More about Redshift
The world’s first fully GPU-accelerated, biased renderer.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry-standard CG applications.
Posted by Michele Yamazaki