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MAXON CINEMA 4D Studio R20 SP2

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Everything you need for high-end 3D

Cinema 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.


Highlights

Maxon Product Comparison Chart

Learn the differences between Studio, Visualize, Broadcast, and Prime versions of Cinema 4D. BodyPaint 3D and Cinema 4D Lite are also included on the comparison chart.

Maxon Comparison Chart

Cinema 4D is the professional 3D package for your needs. If you want to create advanced 3D graphics and need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then Cinema 4D is the choice for you. It comes in four different flavors for everyone's taste.

Why Cinema 4D?

Easy to learn and extremely powerful: Cinema 4D is the perfect package for all 3D artists who want to achieve breathtaking results fast and hassle-free. Beginners and seasoned professionals alike can take advantage of Cinema 4D’s wide range of tools and features to quickly achieve stunning results. Cinema 4D’s legendary reliability also makes it the perfect application for demanding, fast-paced 3D production, and a range of attractively priced software packages is available to fit any artist’s needs.

Ease of Use

Getting started in the world of 3D is a blast when you can quickly create great-looking results! Cinema 4D’s intuitive and easy to understand operation and logically arranged interface makes it easy for beginners to jump right in and take control. And it never ceases to amaze professional users just how easy Cinema 4D is to use. Countless tutorials and a global, highly-skilled community play an important role in bringing beginners to a professional level of use.

Intuitive Interface

Cinema 4D is a pillar in our users’ everyday workflow. This is why we make sure from the start that new functions work intuitively and are exactly where users will expect to find them. The Cinema 4D layout can also be easily customized to precisely fit a user’s needs and saved for later use.

Stability

Cinema 4D’s stability is renowned throughout the 3D community and beyond. All new features and functions are thoroughly put through their paces by our QA and beta testers before being released. Our free service packs, which are released on a regular basis, further optimize Cinema 4D and let us rapidly respond to changes in operating systems and drivers!

Powerful System Help

Any questions about a specific function can be quickly answered by right-clicking on it and jumping straight to the integrated software documentation.

Procedural Workflows

Stay flexible from beginning to end! Staying flexible for last-minute changes is important no matter which project you’re working on. Cinema 4D offers numerous options for working non-destructively: parametric modeling, procedural shaders, textures and more. And the Cinema 4D Take System lets you save and manage multiple versions of a scene in a single file!


CINEMA 4D RELEASE 20 - Welcome to the Deep End

Cinema 4D Release 20 marks a huge leap in technology, introducing massive new frameworks that put tremendous power in your creative hands. The possibilities are endless, your creativity is unleashed - it’s time to jump in the deep end.

Node-Based Materials

From simple references to complex shaders, you can build extraordinary materials in a node-based overview. Complex effects created via nodes can be wrapped as assets and delivered as simple materials, with just the necessary parameters exposed. Release 20’s node-based materials have the power to change the way you work, whether you directly create amazing shaders through nodes or simply make use of assets shared by those who do.

MoGraph Fields

Use more than just simple shapes to control effectors, deformers, weights and more. Fields will revolutionize the MoGraph feature set, making it easy to create complex effects by combining falloffs. You’ll never use Cinema 4D the same way again.

CAD Data Import

Say goodbye to conversion woes - most popular CAD formats can be imported with a simple drag-and-drop. Get the models you need, with the quality you want thanks to the robust and flexible import of STEP, Solidworks, JT, Catia and IGES files.

Volume Modeling

powered by OpenVDB

Better Booleans are only the beginning - create models by combining shapes, splines, particles and noises. It’s all thanks the power of voxels and OpenVDB. Import and export VDB and even use volumes to control MoGraph effects.

ProRender Enhancements

The next generation of native GPU rendering is here - and it’s packed with production-level features to help you get the job done. Render sub-surface scattering, motion blur and multi-passes on your super-charged Nvidia PC or your state-of-the-art iMac.

But wait, there's more!

Motion Tracking

Integrating 3D elements with 2D footage has never been easier thanks to some great workflow improvements to Motion Tracking in Cinema 4D Release 20. The Motion Tracking toolset has consistently matured since it was introduced in Release 16, supporting camera and object tracking, distortion correction and scene reconstruction. Release 20 focuses on refining the overall workflow, making these fantastic features even easier to use.

TRACK VIEW - The Track View magnifies and focuses on a specific 2D track so you can easily monitor and tweak its position. With the Tracker View, you can see the luminance values used internally to track the footage, making it easy to adjust the color filter for the best contrast and automatic tracking.

INTUITIVE LAYOUT - The entire Motion Tracker layout has been redesigned around the new Track View window and provides an ideal workflow with easy access to key managers and commands.

ENHANCED 2D TRACK LIST - It’s easy to manage user tracks in a new list view. You can easily rename, reorder and organize tracks into folders, as well as adjust key parameters like the track size and shape directly in the list.

VIRTUAL KEYFRAMES - Placing keyframes dramatically improves the automatic tracking of manual features, but it’s tedious. The new Virtual Keyframes option automatically adds virtual keyframes based on the error threshold or frame interval.

Multi-Instances

Cinema 4D’s MoGraph tools make it easy to create lots of objects and the new Multi-Instances feature makes it easier to manage them. With Multi-Instances, your cloned objects are handled more efficiently and you get drastically better performance in the viewport. Speed things up even more by simplifying the display of each clone to its bounding box, matrix box or axis point. Multi-Instances do support MoGraph Color - even in the viewport!

ADDITIVE MULTI-PASSES - With new purely-additive passes in Cinema 4D’s Standard and Physical Render, you can easily composite the direct and indirect lighting to match the beauty render. This makes it easy to apply denoising on the indirect lighting without losing texture and shadow detail.

TEXTURE GIZMO - Placing textures in Cinema 4D has never been easier! Simply switch into the Texture Mode (flipping the axis mode isn’t necessary anymore) and choose from three display modes in each Texture tag - a simple display of the projection axes, the classic grid, or a new UV pattern display.

SCRIPTING AND PLUG-IN ENHANCEMENTS - As part of the transition to a more modern Cinema 4D core, there are lots of API changes with Release 20. Unfortunately, that requires third-party developers to adapt and recompile their plug-ins but it comes with more power and sets the stage for things to come. There’s also an all-new Console that makes it much easier to debug and develop scripts, and a standalone Python interpreter to support auto-complete and debugging in popular code editors.

MODELING CORE ENHANCEMENTS - Thanks to ongoing efforts to enhance the modeling core, you’ll see improved interpolation of UVs, Vertex Maps and SDS Weights when using the Extrude, Extrude Inner and Matrix Extrude tools. There are new, improved default UV maps for the Pyramid and Platonic objects. Plus, the Structure Window now automatically switches to match the active component mode and points are now optionally deleted at the same time as their related polygons.

CINEMA 4D Release 20 Complete Feature List

General

  • Faster Picture Viewer playback
  • Speed and memory optimizations
  • Installer Command Line Interface (CLI) mode

Exchange

  • SketchUp
    • Update to SketchUp 2018 SDK
    •  Null objects with only one child polygon object now create one combined object instead
  • Alembic
    • Update to Alembic 1.7.7 SDK
    • Performance improvements by caching matrices
    • Users can now bake selected objects to Alembic
    • New animation retiming controls
      • Set Frame (for manual animation control via keyframes)
      • Offset Animation
      • Playback modes (Play, Loop, Ping Pong)
      • Speed setting
      • Time Remap Curve Interface
  • FBX
    • Update to FBX 2018.1.1
    • Support for instances
    • Axis preferences: 
      • Flip Z Axis
      • Up Axis (Default, X, Y, Z)
  • New CAD imports (CATIA V5, JT, Solidworks, STEP, IGES)
  • Houdini upgrade to 16.5.536
  • AI importer: Illustrator splines now load in at the correct scale

Modeling

  • Enhanced modeling kernel
    • Several commands migrated to the new modeling kernel provide much better preservation of surface attributes (UV, etc.)
      • Delete Components command with much faster performance and better behavior (e.g., deleting disconnected points)
      • Triangulate command
      • Triangulate N-gons
      • Re-Triangulate N-gons
      • Remove N-gons
      • Align Normals
      • Reverse Normals
    • Several tools migrated to the new modeling kernel
      • Extrude Polygon
      • Extrude Inner
      • Matrix Extrude
    • Primitives now use the new modeling kernel
    • Sphere (Icosahedron, Octahedron mode), Platonic and Pyramid primitives now generate non-overlapping UV coordinates 
      • An option is available to convert legacy primitives from old scenes to use the new behavior
  • The Structure Manager now automatically switches the Component mode (Points, Polygons, ...) to the mode selected in the Structure Manager
  • Custom Data tag
    • A new API allows 3rd-party developers to create custom Data tags, which store surface attributes and can also provide interpolations functions.
    • Commands and tools using the new modeling kernel will respect these surface attributes and use the interpolation functions provided
  • OpenVDB
    • Volume Builder Generator
      • Converts a polygon object, spline object, particle object or a Field into a Volume object
        • Can create Signed Distance Fields and Fog volumes
        • Several parameters of the resulting Volume object can be controlled (e.g., Voxel Size)
      • Filter Objects
        • Smooth Filter / Smooth Layer
          • Different Filter Types 
            • Signed Distance Field: Gaussian, Mean, Median, Mean Curvature, Lablacian Filter
            • Fog: Gaussian, Mean, Median
          • Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5
        • Reshape Filter / Reshape Layer
          • Different Filter Types 
            • Signed Distance Field: Dilate / Erode, Close / Open
            • Fog: Offset, Range Map, Curve
          • Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5
      • Objects and Filters can be layered using different mix modes 
        • Signed Distance Fields (Union, Substract, Intersect)
        • Fog (Normal, Max, Min, Add, Subtract, Multiply, Divide)
      • Volume objects can be referenced as a Field Layer
    • Volume Mesher Generator
      • Generate a polygon object from a Volume object
        • User can control the Voxel Range Threshold or the Surface Threshold 
        • Meshing can be adaptive
      • Import / Export .vdb
        • Volume objects can be imported and exported from and to the industry standard .vdb file format.
      • Volume Loader object
        • References and loads volume files and volume file sequences
      • Volume Mesh command: Remeshes and combines polygon objects using a volume-based approach.

Rendering

  • ProRender
    • ProRender now supports:
      • Subsurface Scattering
      • Linear & Angular Motion Blur
      • Sub-frame Motion Blur
      • Out of Core Texture streaming to render textures that exceed the total GPU memory
      • Multi Instances
      • Texture Selection tags on instances
      • MoGraph Color shader
      • Physical Sky
      • Compositing passes
        • Direct Illumination
        • Indirect Illumination
        • Emission
        • Environment
        • World Coordinate
        • Texture Coordinate
        • Geometry Normal
        • Shading Normal
        • Depth
        • Object ID
        • Object Group ID
        • Material ID
      • Anti-Aliasing can be enabled for
        • World Coordinate
        • Texture Coordinate
        • Geometry Normal
        • Shading Normal
        • Depth
        • Object ID
        • Material ID
        • Object Group ID
      • Shadow Catcher
      • 2D Noises: users now can use all 2D noises except 'sparse convolution' in the legacy base shader.
    • New Seed setting: users can now specify a seed that is used for rendering.
    • Ray Depth can now be restricted (Diffuse, Glossy Reflection, Refraction, Glossy Refraction)
    • Shadow Ray Depth can now be set
    • Support for Metal 2
    • Compiling kernels on demand, shaders that introduce a big chunk of GPU kernel code will not be included in the initial kernel compilation. The kernel compilation is triggered when such a shader is added.
    • Scenes are now cached when animations are rendered to the Picture Viewer.
      • New Reload Scene per Frame option to enforce R19 behavior
    • General performance enhancements
  • Physical Renderer
    • Improved progressive rendering performance

Materials

  • General
    • Immediate low-resolution baking for Viewport
    • Improved shader / material baking for the Viewport
    • Updated Material previews
      • Updated scene setup
      • Several new scenes
    • MoGraph Beat Shader now accepts float values for BPM
  •  New node-based materials
    • Over 140 nodes available
    • Projection nodes can be visualized in the Viewport
    • Node networks can be turned into material assets
    • Node based Materials can be edited in the Node Editor, Material Editor and Attributes Manager
  • New Node Editor based on new UI framework
    • Attributes Area, displaying the parameters of the selected nodes
      • A specialized version of the Attribute Manager
      • New connector element showing dependencies within the shading/rendering context
      • The Connector context menu allows to:
        • Connect Nodes
        • Textures
        • Load Textures
        • Replace Nodes
        • Insert Converters
        • Copy
        • Paste (Link)
        • Paste (Duplicate)
        • Remove 
        • Mute Ports
        • Propagate Ports
      • Basic tab
        • Name
        • Asset Version dropdown shows the different versions of a node (if available)
        • Custom Node color
      • Inputs tab
        • The input attributes of the selected node
        • Nodes can have a dynamic number of inputs (e.g., the gradient can have a variable number of Knots)
        • The command Show Sub-channels can switch the layout to also show sub-channels of a parameter (e.g., Color.R, Color.G, Color.B, Color.A for "Color")
      • Context tab
        • Enables users to replace the context of many Nodes, e.g., to change the UV mapping for this node. 
    • Asset area
      • Lists all available assets provided by MAXON or stored by the user
      • The asset list can be filtered by name and keywords
      • A keyword filter can set certain parameters in a node (e.g., a search for "Buya" will show a Basic Noise Node with Buya set as the Noise type)
      • Context menu
        • Create New category
        • Create Node
        • Import Assets
        • Create New Database
        • Mount Database (Folder / Zip File)
        • Unmount Database
        • Export Database
    • Nodes area lists all the Nodes in the current setup
      • The Nodes list can be filtered
      • Nodes can be cut, copied, pasted, deleted and duplicated
    • Info area, displaying information about the selected Node / asset / Wire (name, version, warnings, ...)
    • Nodes commander, allows the user to search for assets by name and keyword
    • Node view
      • Nodes
        • Header (displays the title, preview and node state toggle)
          • Can be colored to give users a way to organized their Node networks
          • Naming of the Node can be changed
        • Body (includes in- / out-port groups, port bars, port slots and port names)
          • The body can display all ports, no ports or only the connected ports 
        • Nodes can have two major states (full and collapsed)
        • Nodes can be displayed in vertical or horizontal layout
        • Ports
          • Node ports can have different states (unconnected, connected, propagated, converted, group ports, error)
          • Node ports are color coded  to make it easy to differentiate between different types of ports.
          • Ports can be renamed
        • Wires
          • Several ways to connect a Wire to a port:
            • Connect a Wire straight to a port
            • Release a Wire on the port name
            • Release a Wire on the group port name. A pop-up will appear with compatible ports of the group the Wire can connect to
            • Release a Wire inside the empty area of the Node. Again a pop-up with all compatible ports will appear
          • Wires can be displayed as Linear or Bezier curves
          • Wires can be muted (displayed as a dotted line)
        • Special Nodes
          • Start Node: the Node's attributes will be displayed in the Material Editor and the Attribute Manager when the Node material is selected
          • Solo Node: allows the system to use the data from this Node to be displayed in the Viewport and previews
          • Group Node: a Node that contains a nodal network
          • Asset Node: Group Nodes can be converted into Assets
      • Users can use different techniques to navigate the Node View, including touch gestures.
      • Navigator mini map shows an overview of the complete Node network, can be used to quickly navigate the Node network
      • Group bars on the left and right sides of the Node View can be used to propagate the ports to the outside of the group.
      • Nodes can snap to the grid when moved
      • Toolbar shows:
        • Breadcrumb display of the path to the currently edited Node
        • Filter Field
  • Uber Material
    • Material Asset, build with the new Node system
    • Three reflection channels
      • Diffuse Channel: renders diffuse reflections
      • Reflection Channel with three reflection modes
        • Artistic - blends between two user defined colors
        • Dielectric - for dielectric reflections, such as plastic
        • Conductor - for conductors, e.g., metals
      • Coating channel, a simplified dielectric reflection layer to render effects such as a clear coat
    • Emission layer for emissive effects such as luminous materials
    • Transparency for refractive materials such as glass
    • Opacity to control the material’s opacity
    • Bump to control global bump mapping
    • Normal to control global bump mapping
    • Displacement to control the displacement of the material
  • New Node materials
    • Car Paint
    • Ceramic
    • Concrete
    • Cutout
    • Emission
    • Gold
    • Granite
    • Marble
    • Metal
    • Plastic
    • Rock
    • Wood
  • Material Manager
    • New commands in the Create menu
      • New Uber Material
      • New Node Material
      • Node materials (displays all materials in the asset repository folder)
    • Can now open the Node Editor

Workflow/UI

  • Compositing tag now has a ProRender tab
    • Shadow Catcher Alpha
    • Light Portal
    • Object Group ID
  • Multi Instances
    • New Instances integrated in the Cloner object, Instance object and supported by all internal Render Engines
    • Multi Instances are stored as one object internal, resulting in higher performance and less allocated memory
    • Supports different render modes in the Viewport (Off, Points, Matrix, Bounding Box, Object)
    • Supports the Color shader and MoGraph colors
  • Project Settings
    • Use Color Channel for Node Material"´ setting
  • New Console
    • Categories provide more overview
    • Python console can now completely replace functionality of the Command Line
    • Output can be written to files
    • Drastically improved performance
  • New gradient
    • Updated interface
    • Gradient color bar can be displayed in 3 different sizes (small, medium, large)
    • Selected knots now have an orange outline
    • If more than one Knot is selected, selection handles appear. The allow to move all selected Knots at the same time to to scale the range
    • New Double Selected Knots and Distribute Selected Knots command in the Context menu
    • New Interpolation mode Blend
    • Interpolation can now be set per Knot
    • Intensity renamed to Brightness (only available in the Legacy gradient)
    • New options if gradient is used in User Data"´ (COLOR, ALPHA, NOEDITCOLOR, NOPRESET,NOINTERPOLATION, NOKNOTPOSITION, NOBIASPOSITION, NOBRIGHTNESS)
  • New Gradient Node
    • Can display textures and shaders in the gradient color bar
    • Can display alpha
    • Color Chooser is extended with an Alpha slider
    • Blending Space can be set to Linear or sRGB
    • Knot symbol changes: if this Knot is driven by a Node input 
  • Enhanced Color Chooser
    • Color Chooser now can store alpha values in swatches
    • Color Picker now is always available when the Color Chooser is collapsed
    • Color Chip context menu now offers option to enable/disable Alpha (where applicable) and to copy & paste a color
    • The Color Chooser in the unfolded state is now responsive to the size of the manager it displays
    • In the Color Wheel mode it is possible to click on the number on the right side to define the amount of color samples directly
    • The Hex mode now can be enabled directly in the Color Chooser Interface
    • Linear Numeric Values switch allows to display the color sliders linearly in the nodes interface
    • Alpha slider in the nodes interface
  • Texture Manager
    • Channel column is renamed to Material Path, also supports node-based materials and displays the path within the material
    • Edit menu now contains commands formerly only available in the context menu (Show File in Explorer/Finder, ...)
    • New Open File in Manager behavior - a new command and Show in Attribute Manager now displays the attributes of the bitmap shader / Image Node. 
    • Open Material in Manager is now exposed as a command. 
    • Preview shows resolution and bit depth now and small images are centered
  • Attribute Manager was adapted to the Nodes' workflow
    • New Connector interface to handle node connections
  • Preferences
    • Interface: new dropdown menu Field Remapping Graph (Hide, Show, Hide in Field lists)
    • Input devices: new setting to enable touch devices
    • Files / Path: new Fields lists for file assets and database search paths
    • Plug-ins: new Field list for plug-in search paths
    • Units / default sets: new Alpha mode and Hexadecimal mode check boxes
      • New group Gradient
        • Size drop-down menu (Small, Medium, Large)
        • Selection handles check box
      • New group Alpha
        • Grid Color drop-down menu (Light, Medium, Dark)
    • Renderer / ProRender: new group Out of Core Cache
      • Custom Location check box
      • Location path
    • Material (previously Material Preview)
      • New group Node-based Materials
        • Node Preview Size drop-down menu (Small, Medium, Large, Huge)
        • 3D Preview Scene drop-down menu
        • Node Previews check box
        • Preview HUD check box
    • Modeling/Sculpting (previously Sculpting):
      • New group Modeling
        • Disconnected Points on Delete drop-down menu (Remove (press Shift to preserve), Preserve (press Shift to remove))
    • Import/Export:
      • Settings for new CAD formats:
        • CATIA (*.CATPart, *.CATProduct, *.cgr) Import settings
        • IGES (*.igs,*.iges) Import
        • JT (*.jt) Import
        • Solidworks (*.SLDPrt,*.SLDAsm,*.SLDDrw) Import
        • STEP (*.stp,*.step,*.p21) Import
        • Settings include:
          • Settings to enable/disable the import of geometry, splines, instances, helper and hidden objects
          • Settings how to import Normals, display colors, layers and materials
          • Combine by None, Original Bodies, By Topology, By Color or By Layer
          • Heal and Stitch
          • Optimize Hierarchy
          • Setting to import Source Mesh 
          • Settings to import LOD with JT
          • Settings to influence the tessellation, also scale-based tesselation
      • FBX (*.fbx) Export
        • General: new Instances check box
        • Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis)
      • FBX (*.fbx) Import
        • General: new Instances check box
        • Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis)
      • Volume (*.vdb) Export
        • Scale input field
        • Animation check box
        • Name drop-down menu
        • From and To input fields
        • Selected Only check box
      • Volume (*.vdb) Import
        • Volume Grids list field
        • Scale input field
        • Animation check box
        • Name drop-down menu
        • From and To input fields
        • Group Objects check box
        • Import to Project Location check box
    • Assets
      • Node-based materials and Node networks can be stored as Assets
      • Save Assets dialog
        • Name: name of the Asset
        • Version tag: the version number of the Asset
        • ID: Asset ID
        • Database: the database the Asset will be stored in
        • Category: Asset Category (Color, Context, Conversion, Generator, Info, Material, Math, Shape, String, Surface, Uncategorized, Utility, New Category)
  • General
    • Send to PictureViewer now supports all Viewport renderings (also OpenGL)
    • Camera 2D mode for the Viewport 
    • New Export Selected Object as ... menu entry in the Object Manager
    • The Compositing Project File for Nuke now supports Alembic
    • New Viewport display modes for the Texture tag (Simple, Grid, Solid)
    • Improved UVs for Sphere (some types), Pyramid and Platonic
    • New Bake as Alembic and Bakes as Alembic + Delete commands
    • New command Save as Default Scene
    • Updated Visualize layout
    • New Multi-Passes
      • Direct Diffuse
      • Indirect Diffuse
      • Direct Specular
      • Indirect Specular
    • Texture mode now works as the former Texture Axis mode. Texture Axis mode isn't available anymore.

MoGraph

  • MoGraph Fields
    • MoGraph Fields replace falloffs in all areas where formerly Falloffs were used
    • Field Objects are Objects in the scene and can be freely placed and animated
    • Some Fields can have Sub-Fields, modifying one of their special parameters
    • Fields can write values into certain maps (Vertex Maps, Vertex Colors, Point/Edge/Polygon selections, MoGraph selections, MoGraph Weights)
    • Old falloffs are loaded as legacy falloffs, can be converted to Fields
    • MoGraph Fields UI allows for layering of Fields
      • Different Blend modes available (Normal, Min, Subtract, Multiply, Overlay, Max, Add, Screen, Clip)
      • Opacity slider
      • Value, direction (for certain Effectors) and color modification of each layer can ben enabled/disabled
    • New Field Objects (Box, Capsule, Cone, Cylinder, Linear, Spherical, Torus, Formula, Python, Radial, Random, Shader, Sound, Group)
    • New Modifier Layers (Clamp, Color Filter, Colorizer, Curve, Decay, Delay, Formula, Freeze, Invert, Noise Remap, Python, Quantize, Rangemap, Remap)
    • New Field Layers (MoGraph Object, Particle Object, Point Object, Solid, Spline Object, Step, Time, Variable Tag, Volume Object)
    • Fields Interface
      • Blending tab: here are the Blending options that are also found in the Field Layer interface.
      • Field tab: here are the field-specific parameters of the object
      • Optional sub-fields tab: this tab offers a Field Layer UI for the sub-fields 
      • Remapping tab: this tab holds the integrated remapping parameters of the Field value.
      • Color Remapping tab: this tab holds integrated remapping options for the Field color
      • Direction tab: this tab holds integrated remapping options for Field direction
      • Optional View Settings tab: this tab holds the Viewport settings for the Field
    • Field object interface
      • Same as Fields Interface, minus the Blending tab, plus Direction tab
      • Direction tab: Direction Mode drop-down menu (No Remap, Custom Direction, Attenuate by Strength) and Normalize Direction check box
  • MoGraph Cloner object now supports Multi-Instances

Motion Tracking

  • Updated Motion Tracker layout
  • Simplified workflow to create a Motion Tracker object and to load the footage
  • Show dope sheet style data representation for selected track in the Graph Mode of Graph View.
  • The tracking direction can now be defined per keyframe
  • Tracks can now be frozen, to prevent them from being changed by other edits
  • Newauto re-keying options automatically inserts a key whenever the 2D error reaches a certain threshold to 
  • improve tracking for tracks where the size or orientation of the surface changes significantly
  • New 2D Tracks editor mode
  • User Tracks list
    • Selected tracks are highlighted in the Cinema 4D standard way
    • Individual tracks can be renamed directly within the GUI
    • Full set of standard selection interactions supported
    • Ability for user to re-order tracks
    • Multiple column data display to show the main track settings
    • Support for folders
    • Cursor navigation
    • Ability to delete track(s) using the Delete key
    • Pop up context menu with relevant controls.
  • Tracking direction indication in Graph View
  • Multi-selection and editing of mask vertices is now supported
  • New dockable Track Window that shows the zoomed view of a 2D Track

SDK

  • C++
    • New MAXON API
    • Project tool
      • to generate project files for different operating systems
      • support (optional) style and syntax checks
  • Python
    • Integrated Python updated to version 2.7.14, including updated OpenSSL module
    • Script Manager: Python scripts can now also set the menu state, as it was possible in previous versions with C.O.F.F.E.E. scripts
    • Improved developer workflow due to better integration into external IDEs, including code auto completion
    • First exposure of MAXON API in Python

Minimum System Requirements Cinema 4D and BodyPaint 3D

Windows 7 SP1 64-bit or higher on Intel or AMD 64-bit CPU with SSE3 support or MacOS 10.11.6 or 10.12.4+ with 64-bit CPU running on Intel-based Apple Macintosh 4 GB RAM (8 GB or more recommended), OpenGL graphics card supporting OpenGL 4.1 (dedicated GPU recommended)

The GPU renderer requires an NVIDIA or AMD graphics card on Windows or AMD on MacOS that supports OpenCL 1.2 or newer. Metal support requires MacOS 10.13.2 or newer. We recommend at least 4 GB VRAM for GPU rendering.

USB port, registration is required.

Graphics cards

Although Cinema 4D and BodyPaint 3D support all OpenGL 4.1-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set.

MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).

Important notice

We test the compatibility of our products with the driver and OS versions available at the time of the announcement of a new Cinema 4D/BodyPaint 3D release and focus on typical mid-range to high-end systems and basic coverage on low-end (min. requirements) systems. Additionally, we try to keep up with hardware, driver, and OS updates as soon as they are released.

Nevertheless, please understand that we cannot guarantee support of new hardware and operating systems shipped after the announcement of this Cinema 4D/BodyPaint 3D version.

The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer (especially if you have a more elaborate configuration).

Regarding NVIDIA 3D Vision

A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in Cinema 4D.

An overview of graphics cards that meet all requirements can be found here.


 
 
 
 
 
 
 
 

4
6 reviews
93% of reviewers recommend this product
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Please Note: This page is intended for product reviews. If you are having trouble with a product and require customer support, please Contact Us

Customer Reviews

This review is for Cinema 4D R19 only. I’ve been a Cinema 4D user for over a 15 years. I started with R6 so I know a little bit about what I am talking about. All I have to say is that Maxon has dropped the ball. The R19 offers a few upgrades but nothing life changing. 3rd party work arounds for all these upgrades have been around for years so there is nothing really new. The only thing that made the R19 upgrade seem valuable was the new ProRender. This had possibilities. I have been using RedShift for years but a native render is just what I was looking for. Unfortunately it’s garbage! Also, there is no GPU support for mac. I contacted Maxon support to make sure I was running the best hardware to use their render and Maxon support was beyond useless. I begged for the littlest bit of information and they refused to give it. All I wanted to know was what graphics card they tested the software on and they refused to tell me that. More bad news. R19 is incredibly unstable. Maxon used to be one of the most stable platforms for 3D work. With the R19 upgrade it has become the most unstable application on my system. Constant crashes, sometimes so severe it reboots my computer. Cinema 4D has never been able to close completely, forcing me to force quit every time. Honestly I’m so disappointed with what Maxon has become. A completely unstable platform with horrible customer service. I would recomend anyone new to 3d design to start with any other 3d platform, Lightwave, Maya or 3DS Max. If you decide to still go with Cinema 4D. . . good luck.

Would you recommend this product to a colleague? No

By: Richard Swindell
Date: December 27, 2017

  • Vendor Response:

    Richard, my sincerest apologies that you were not satisfied with the answers our tech team and VP (head of tech) provided. They did invest a lot of time trying to help you, but there is just so much we can offer with older hardware and custom configurations.

    As a general policy we do not test or recommend specific hardware but strive to ensure the software works great on any hardware. It’s true that ProRender isn’t supported with Nvidia cards on Mac due to driver and OS-level limitations. ProRender uses Nvidia and AMD graphics cards on Windows systems and AMD graphics chips on Macintosh. On Mac, it’s tested using the graphics cards in currently-shipping Apple devices, and soon-to-ship devices. We don’t test external GPUs or custom GPUs, as they’re not common, current or supported configurations.

    We just simply cannot make recommendations for custom configurations on older machines we have not directly tested. There are just too many variables and they are not even supported by Apple. I’m sorry you found that response useless, but there is no way we can guarantee the performance will be to your liking or even work reliably.

    If you’re experiencing stability issues, please use Cinema 4D’s built-in crash reporting to submit a crash log. We did a search through the logs and cannot find any crash logs submitted by you. Based on the logs we can see exactly where in the code the crash occurred and advise you on a solution. The type of crash you are describing is not at all typical. The more info we have the better we can serve you.

    We take tremendous pride in our customer service and gladly welcome comparisons to any other platform. Our tech support team is locally staffed (So Cal) with live human beings knowledgeable about the product. Tougher issues are quickly escalated directly to the VP or myself.

    Paul Babb
    president/CEO

    By: Paul Babb Vendor
    Date: January 08, 2018

  • I appreciate that you took time to respond, although it feels like a PR move instead of an attempt to change my mind about the R19 upgrade and lackluster tech support. I would have been more impressed if you contacted me directly. You have my email from my numerous support requests. I know Maxon has my number from all the sales calls I get when there is an upgrade to buy. 

    My frustration stems from my “older” system meeting Maxon’s stated requirements except for the graphics card. I eagerly set about upgrading my graphics card to meet the ideal specs for R19 and that’s why I contacted your support team. I don’t think the majority of the customers upgrading to R19 are upgrading recently acquired currently-shipping or soon-to-ship devices.  I would wager most of your customers are guys like me, loyal to the brand for many, many years, upgrading along the way with a variety of systems that suit the variety of projects we’ve worked on over the years. I’m going to date myself, but I started with R6, dutifully upgrading along the way, and I have never been inspired to leave a review until now.

    My review still stands. I’m disappointed with the performance of R19, disappointed with Maxon tech support and now disappointed with this PR response. 

    I’d like to point out the rave reviews below. They are 5 star ratings from April 4th, 6th, 9th, 11th and 13th of 2012, all of which predate R19 by years.  2012 was R15 which great and rightly deserves 5 stars.

    I’m a very loyal customer who has been let down.

    By: richard S Customer
    Date: January 31, 2018

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Cinema 4D Studio

A fantastic product. Though it is extremely deep and complex it is fairly easy to get started with and learn as you go. Lots of online tutorials to learn from on YouTube, etc. Great integration with After Effects.

Would you recommend this product to a colleague? Yes

By: James Scott
Date: April 13, 2012

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Powerfull and easy to use

Cinema 4D is the tool to use if you need good results pretty fast. This powerfull 3D package is becoming more and more the secret weapon among post houses and studios all over the world. If you want power combined with ease of use this is the 3D package for you.

Would you recommend this product to a colleague? Yes

By: Diogo Valente
Date: April 11, 2012

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Geared toward motion designers. Insanely good support.

When making the leap from 2.5D compositing and animation (using After Effects) to a 3D app, I found that all the designers I follow use Cinema 4D. After taking a few courses through FXPHD.com, I fell in love with the package and never looked back. As of R13, integration between C4D and AE has become an exceptionally strong feature, making the process of working in my most familiar environment (AE) in order to help me work through my 3D projects effortless. Aside from the really fun Dynamics and Mograph features, probably the best selling point of the software is the team that supports it. Every interaction I've had with Maxon has been a positive one-- it's clear they really love their users, and they've helped make my transition into the 3D world a much easier one than I imagined.

Would you recommend this product to a colleague? Yes

By: Jared Flynn
Date: April 09, 2012

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Plays well with AE

Cinema 4D R13 integrates very-well with After Effects, exporting multi-pass files, camera data, lights, mattes. Now C4D R13 imports AE cameras, comps & lights as well, making it easier to design organically. And that's just the beginning...

Would you recommend this product to a colleague? Yes

By: Stephane Dehais
Date: April 06, 2012

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Earns the Microfilmmaker Magazine's Award of Superiority

I wish more software companies followed Maxon's customer centric method of developing products. I always approach software updates with fear and trepidation because with many companies, it's always a guessing game about what "improved" work flows they engage that totally trash your current methods. If you've spent any time with Adobe products, than you know they are a hero at mucking about with interface elements. (Great software but annoying habits.)

Maxon does the opposite. When a feature is engaged, it remains in the same location. and on the rare occasion something moves, users can create shortcuts to mitigate it or rearrange the interface to their liking, which is absolutely fantastic. Users don't have to slow production down to pick up a new edition of C4D. Maxon's implementations are well thought out and wonderfully implemented. Improvements are seamless and easy to use. Like a good wine, C4D keeps getting better with age.

Read the full review for Maxon Cinema 4D R12 by Mark Bremmer at Microfilmmaker Magazine, November 1, 2010.

Would you recommend this product to a colleague? Yes

By: Jeremy Hanke
Date: April 04, 2012

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Release 20 SP2

This service update (version 20.057) improves the stability and performance of Cinema 4D and is highly recommended for all Release 20 users. A complete overview of all improvements contained in Release 20 SP2 can be found in the official improvements list.

Cinema 4D Scene OBJ Export to Trapcode Form

How to create a scene in Cinema 4D and export an OBJ and Cinema’s camera, import all this in Adobe After Effects so the Cinema render matches Trapcode Form.

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“Dominoes” CameraTracker and Cinema 4d Tutorial – Part 1 & 2

Learn about using the Foundry Camera Tracker with Maxon Cinema 4D. Tutorial by AETuts+by Alexander Lehnert.

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Inspirations/Tutorial: DROPLETS - making of with Maxon Cinema 4D

Simon Fielder explains how he made the effects in his film DROPLETS, an experimental movie about feelings, using Cinema 4D.

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The Cinema 4D Tutorial For Absolute Beginners

In this tutorial, Chris starts from the VERY beginning and very briefly cover a lot of topics. The goal here is that a brand new user can get their feet wet and create a very basic final render that includes some modeling, texturing, lighting, and animation! Based off of the first session of an old Introduction to C4D course he used to teach.

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Water Freeze Tutorial - Cinema 4D & Realflow

RiTutorialsHD uploaded this great freeze tutorial: In this video theyl teach you how to create the effect where water freezes in Realflow and Cinema 4D.

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Creating Moss, Snow, and Dust With The Falloff Shader in Cinema 4D

By Chris Schmidt at Greyscalegorilla: "In this tutorial, Chris shows you how to use the Falloff Shader to create organic effects on your textures. Follow along to make effects like Snow and Dust on your textures that usually only collect on the top of objects."

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Cinema 4D Setup Breakdown/ Whiskey Bottle and Glass by Matt Beckham

Check out this excellent studio shot breakdown for creating a whiskey bottle and glass tumbler, using Cinema 4D, by Matt Beckham.

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Fully Dynamic Popping Popcorn Tutorial for Cinema 4D

Post at Greyscalegorilla: "In this “Tag Team Tutorial”, Chris and I show you how to model and texture a dynamically popping popcorn kernel and get them to behave like real popping popcorn. Just in time for summer blockbuster season." Part 1: Modeling, Dynamics Texturing and Animation / Part 2: Baking, Lighting and Compositing.

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Tutorial: Tentacles in Maxon Cinema 4D (with Hair)

Equiloud explains how to create organic tentacles in c4d with hair. (Update from Equiloud: you don´t have to trick the transparency, just deselect "Render Hairs" in the Generate Tab.)

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Understanding Thinking Particles Fundamentals

Post at Motioneers.net: "Here is a video tutorial about Thinking Particles. This time we will go as basic as we can by avoiding presets and instead using the most fundamental nodes the particle system has to offer. We’ll set up an emitter from scratch and then build a simple particle simulation. This tutorial is – once again – not about creating fancy renders, it is meant to teach you the core techniques of Thinking Particles. I hope you learn something."

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Cinema 4D R14 Quick Start Tutorial: Camera Calibration: Shift-C

Nick Campbell from GreyscaleGorilla produced several tutorials last week on Getting Started with CINEMA 4D R14 tutorials.

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Cinema 4D R14 Quick Start Tutorial: Camera Calibration: Aerodynamics

Nick Campbell from GreyscaleGorilla produced several tutorials last week on Getting Started with CINEMA 4D R14 tutorials.

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Cinema 4D R14 Quick Start Tutorial: Camera Calibration: Sculpting Tools

Nick Campbell from GreyscaleGorilla produced several tutorials last week on Getting Started with CINEMA 4D R14 tutorials.

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Cinema 4D R14 Quick Start Tutorial: Camera Calibration

Nick Campbell from GreyscaleGorilla produced several tutorials last week on Getting Started with CINEMA 4D R14 tutorials.

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Cinema 4D R14 Quick Start Tutorial: Setup Your Interface

Nick Campbell from GreyscaleGorilla produced several tutorials last week on Getting Started with CINEMA 4D R14 tutorials.

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Cinema 4D R14 Quick Start Tutorial: Plastic Deformation

Nick Campbell from GreyscaleGorilla produced several tutorials last week on Getting Started with CINEMA 4D R14 tutorials.

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Cinema 4D R14 Quick Start Tutorial: Light Colors, Camera Morph, And Filters

Nick Campbell from GreyscaleGorilla produced several tutorials last week on Getting Started with CINEMA 4D R14 tutorials.

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How to Create Button Badges with Maxon CINEMA 4D, Parts 1 & 2

In this tutorial, Ridvan Maloku will show you how to Create Button Badges with Maxon CINEMA 4D from scratch. He explains a bit about Loft NURBS, Sweep NURBS, Boole, etc. and preparing the model for animation. In the second part, he shows how to texture the Button Badge, light the scene, create the floor, and set up the HDRI Reflection. He has some nice tips ion how to set up a Studio Light Reflection. Project files are included below, after the videos.

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Exporting Models from CINEMA 4D to Video Copilot Element - Workflow

Post by Joren Kandel at The Pixel Lab: "David Biederbeck, from beckmotion.com, has been helping me out with converting The Pixel Lab model packs into Videocopilot Element 3D ready packs.""In this extensive tutorial he’ll go through the entire process of exporting a model from C4D to Element 3D. This includes how to bring in the geometry and also the textures. It’s a bit tricky, but this tutorial should give you a good picture of the workflow."

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Depth Compositing in After Effects

Post by Andrew Kramer/ Video Copilot: "In this tutorial we’ll use a technique called Depth Compositing to combine stock footage with 3D rendering and the use a Z-Depth pass. This method allows you to place 2D elements like stock footage into the depth of a 3D render. I also demonstrate how to export a Z-pass from 3D max, Cinema 4D and even use Element 3D to output a depth channel."

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Creating Object buffers and Depth mattes in CINEMA 4D and using them within After Effects

Check out this tutorial from AE Templates about creating Object buffers and Depth mattes in CINEMA 4D and using them within AE.

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How To Make A Jack-O-Lantern Pumpkin In Cinema 4D

Chris and Nick at Greyscalegorilla will show you how to make a Jack-O-Lantern pumpkin scene in Cinema 4D.Chris shows you how to model it using a Loft Nurb, the connect object, a boole for the face cutout, and displacers to make the pumpkin bumpy.In part 2, Nick will show you how to light, texture, and render your pumpkin scene for compositing in After Effects.

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Animate With Music: Using The Sound Effector in CINEMA 4D - Greyscalegorilla

In this tutorial, Nick Cambpell of Greyscalegorilla will show you how to use the Sound Effector in CINEMA 4D to make a render that animates to music. No keyframes needed. First, he will go over some of the basic settings of the Sound Effector, then we will use what we learned to make a dynamic abstract animation set to any music or sound effect you like.

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New Keyframe Look For Maxon CINEMA R14: What Are Those New Triangle Icons?

Nick Campbell at Greyscalegorilla talks about the new triangle keyframe things in Maxon CINEMA 4D R14.

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Create a Shattering Glass Animation in Cinema 4D & AE – Part 1 Modeling & Animation

Post at CGtuts+: "Create a cool slow-motion shattering glass animation using Cinema 4D and After Effects. Over the course of this massive lecture, professional artist Cyril Kotecky will teach you the ins and outs of working with dynamics and what goes into creating such a shot. Including the benefits Pre-Viz can have in the early stages as you block out your shot timing and camera positions."

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Create a Shattering Glass Animation in Cinema 4D & AE – Part 2 Cameras & Pre-Viz

Post at CGtuts+: "In part two you’ll get an in-depth lesson on how real-world cameras work. Cyril provides detailed insight on working with focal length, aperture, depth of field and motion blur and how these principles and settings apply to your Cg cameras. Then it’s back to Cinema 4D where you’ll learn how to block out shot timing, and find the best camera positions for the animation by running through a detailed pre-visualization process."

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Create a Shattering Glass Animation in Cinema 4D & AE – Part 3 Rendering

Post at CGtuts+: "Today’s lesson is all about prepping for rendering. You’ll start by finalizing the animation with some slight tweaks to the timing. Once done you’ll move onto the material setup and learn how to create realistic glass and metal shaders using Cinema 4D’s intuitive material editor. Finally, Cyril will walk you through lighting the scene. This lesson includes building a dynamic light rig using XPresso and fine tuning it’s position to generate correct caustics at render time."

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Model, Light, And Render A Coffee Pot In Cinema 4D

Post by Nick Campbell/ Greyscalegorilla: "In this two part tutorial, Chris and I show you how to model, texture, light, render, and composite this 3D Scene. First, Chris will show you how to model the coffee pot using some traditional modeling techniques and loft nurbs. In the second video below, I will take over where chris left and show you how to light the scene using HDRI Studio Pack. Then I will tweak some textures and render using the Physical Renderer. Finally, we will head in to Photoshop and do a bit of final color correction and compositing."

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Brighter and More Natural Lighting In Cinema 4D

Post by Nick Campbell / Greyscalegorilla: "In This Tutorial, I will show you how to get brighter, more natural lighting in Cinema 4D using a few different techniques including, Linear Workflow, Gamma, Color Mapping, and HDRI Bounces. Try these techniques to help make renders less contrasty and give your lighting a more real-to-life look."

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Animate An Object To A Path Or Spline in Cinema 4D by Nick Campbell/ Greyscalegorilla

Post by Nick Campbell at Greyscalegorilla: “In this tutorial, I show you how to use the Spline Effector and Mograph to animate an object along a spline. Then, we add dynamics to allow our object to behave naturally during the animation. Sorry for the fuzzy audio in this one. I had the wrong mic on. Better audio in the next one for sure.”

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Disintigration and Reintigration in Maxon Cinema 4D

Post by Rob Redman/ Pariah Studios. How to destroy object in Cinema 4D without plug-ins or external tools.

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Cinema 4D Scene OBJ Export to Trapcode Form

Posted by Peder Norrby. Tutorial showing how to create a scene in Cinema 4D and export an OBJ and Cinema’s camera. And import all this in Adobe After Effects so the Cinema render perfectly matches Trapcode Form.

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Snow Mountain Titles with Element 3D and Cinema 4D

By VinhSon Nguyen at Creative Dojo. "In this in-depth tutorial, we’re going to explore how to quickly create a motion graphics style mountain titles using primarily After Effects and some Cinema 4D. We’re going to cover all sorts of things, from creating a basic landscape, to creating camera rigs and incorporating 3D elements within our scene. This is one of the longer tutorials I’ve done which was a rough run through, so I hope you’ll take your time and tweak it to perfection!"

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Create a Valentine’s Day Themed Animation in Cinema 4D & After Effects

Post by Stefan Surmabojov at CGtuts+ :  “In this tutorial we are going to create a Valentine’s Day themed animation in Cinema 4D and After Effects.... Use particles and forces in Cinema 4D, as well as MoDynamics and Effectors to put everything together to create our final animation. Finally we’ll add materials, light and render the scene before finishing it up in After Effects with some compositing and post effects."

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Model, Light And Animate A Pin Sculpture In Cinema 4D

Post by Chris Schmidt at Greyscalegorilla: "In this two part tutorial, we show you how to model, rig, animate, light and render this Pin Sculpture Toy in Cinema 4D. Follow along as Chris shows you how to build the model and set up the Mograph and Shader Effectors to drive the pins using a depth pass. Then, in part 2, I will show you how to animate the pins using a video depth pass. Finally, we will light, texture, and render the sculpture for output to your compositing program."

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Tutorial: Greyscalegorilla: Setting up CityKit to Work as a Holographic Interface

In this quick tutorial, Chris shows you how to add some effectors to City Kit so you can focus in on just a few buildings, and then zoom around the city. A similar effect was used to make part of Iron Man’s heads up display. Keep an eye out in the future for a follow up where we push this effect even further!

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Stick Textures to Fallen Dynamic Clones In MAXON CINEMA 4D

In this tutorial, Nick Campbell shows you how to stick a texture to your dynamic objects so that when they fall to their resting place, their combined textures make an image.

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Baking Textures in Cinema 4D for Element 3D

By Harry Frank: "CInema 4D has a couple ways of baking textures for your objects and this is one of them."

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Displacement and Deformation Techniques in Cinema 4D

In today’s tutorial, new Cgtuts+ author Mario Brajdic will introduce you to working with displacement and deformers in Cinema 4D and show you how this powerful combination can be used in conjunction with custom materials, lighting, and post effects to create some truly unique and visually stunning results.

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How to create an override material in MAXON CINEMA 4D

Yader posted a short and time saving tip for quickly setting up an override material in C4D. He says: All you have to do is to select one Texture Tag, go to the Filter Manager, select all. Textures with a double click on the Texture Icon and then keyframe your Texture Tag slots, that's it Hope this will come in handy. This works without any third party plug-ins and also with 3rd party render engines like VRay.

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Cineware and Cinema 4D Lite Quickstart Tutorial

Nick at Greyscalegorilla has put together a quickstart guide to Maxon Cineware and Cinema 4D Lite, now shipping with Adobe After Effects CC.

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Add Depth Of Field To Your CINEMA 4D Composite Using Cineware and After Effects

In this tutorial, Nick Campbell of Greyscalegorilla shows how to set up a depth pass for rendering depth of field for 3D objects using CINEMA 4D, Frischluft Lens Care and After Effects.

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Hollywood Movie Titles Series - The Great Gatsby

We’re going to be looking at the animation style of “The Great Gatsby”. We’ll make this title style using Cinema 4d for the modeling of the logo and After Effects for the final composite. The real core of this tutorial is how to get the logo from a 2d drawing to a complex 3d model. Once you know the secrets of how to get the logo with all its molding, the remaining design of the background come naturally.

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How to create a trampoline in Cinema 4D

In this tutorial we will be taking a look at “connect objects” as well as “point selection tags” with in Cinema 4D. These awesome tools will give us the ability to create a trampoline with dynamics.

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Creating a Disco Party Animation with C4D and After Effects

"In this tutorial you’ll be creating a full motion graphics 3D animation for a disco party. You’ll start by creating some basic models and deforming them. We’ll dig quite deeply in shading to achieve some detailed and organic textures. Finally, we’ll animate all the elements in an attractive way and create a rotating camera to follow the whole scene. We’ll finish up in After Effects where we’ll add some sexiness to the animation." - Daniel Lorenzo of cgtuts+

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Cinema 4D Cloth Unroll Effect

Post at Motion Squared: "In this short tutorial, we take a look at how to create a cloth unroll effect /animation using the cloth dynamics tag in Cinema 4D. Enjoy!"

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Cinema 4D to Realflow and Back!

In this quick tutorial Chris Martin from www.freefxtutorials.com shows you the basics of getting your Cinema 4D scene data into Realflow for simulation and then back into Cinema for final rendering.

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Coffee Cup Modeling

In this tutorial Chris from www.freefxtutorials.com shows you how to model a coffee cup using the loft nurbs generator.

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Creating Dynamic Floor Tiles

This video tutorial by Ben Watts will teach you how to make fancy and attractive floor tiles in Maxon Cinema 4D. Visit his blog to keep updated on news & NEW tutorials: benwattsdesign.com/blog/

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C4D Pixel Shards with PolyFX

Tutorial by Joren Kandel/ The Pixel Lab. "In this tutorial I'll show you how to have pixel shards slowly bleeding off of an object. The effect will be made using Cinema 4D PolyFx."

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3D Printing with Cinema 4D and Makerbot

3D printing has become more and more popular these days. Thanks to companies like Makerbot you can purchase your own 3D printer small enough to fit on your desk. In this tutorial we'll show you how to model an alien space craft in Cinema 4D then take it into Makerbot's Makerware software to create a 3D print.This tutorial was created for the awesome team over at thehivecentral.com - Posted by Ryan Boyle

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Create Plexus-Style Organic Lines in Cinema 4D

By Joren Kandel at the Pixel Lab: In this Cinema 4D tutorial I'll show you how to use the free plugin called RayConnector. It's a really cool plugin to easily make plexus style organic lines using particles. Make sure to watch their full demo video for even more ideas on how to use the plugin.

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How to optimize your scene to render faster in CINEMA 4D

Post by Nick Campbell / Greyscalegorilla: "An expensive new computer may make your renders 2-8X faster. But learn how to optimize your scene, and it can speed up your renders 10-100X. In this video, I show you some ways to optimize your scene in Cinema 4D for faster rendering so you can hit that deadline and still make it look great."

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Olympus Has Fallen Breakdown from Motionworks

I watched John Dickinson’s fantastic presentation at After Effects World in Seattle a few weeks ago in which he walked us through creating the flag in the Olympus Has Fallen promo.

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30 Minutes of Tutorials, Tips, and Tricks for Cinema 4D from Greyscalegorilla

At Half Rez 2013 in Chicago, Chris Schmidt of Greyscalegorilla presented a rapid fire series of tutorials, tips, and tricks for Cinema 4D. Covering everything from shader options, previewing hair instantly, spring tricks, and secret checkboxes to make your Sketch & Toon scenes render properly, this video covers it all!

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Switching Cameras with Stage Object in CINEMA 4D by The Pixel Lab

Joren Kandel of the Pixel Lab is back with another timesaving C4D quick tip. "In this quick C4D tutorial I’ll show you how to quickly cut between cameras in Cinema 4D with the Stage Object. It’s an easy technique usually overlooked by beginners and could save you tons of render time."

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Business Card Stack in CINEMA 4D

Post by Ben Watts: "In this beginner's tutorial we'll create a business card template in Photoshop which will serve well for our card stack. After that we'll create the stack in Cinema 4D using basic mograph effector techniques, then finally we'll render with the physical renderer utilizing depth of field. The free project file is available here: benwattsdesign.com/portfolio/tutorial-13-business-card-stack/ "

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Creating and Lighting a Space Scene, Part One - Modeling

Cinema 4D Tutorial - Space Lighting - Part 1 - Modeling. Part 1 of 3 of the space lighting series. I go over one of the most overlooked aspects of lighting, which would be modeling. Without proper modeling, even the best lighting wont help.

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Creating and Lighting a Space Scene, Part Two - Textures and Basic Lights

Part 2 of 3 part series by Shepperd Oneill. Part 2 of 3 of the space lighting series deals with textures and basic lights.

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Make a Dynamic Metaball Title Sequence in Cinema 4D

Post at Greyscalegorilla. "In this tutorial, we will make a short title sequence in Cinema 4D using metaballs and dynamics. Then, we will light the scene using HDRI Studio Pack. Finally, we will use the new global illumination settings in R15 to render animation without flicker or noise."

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AE & C4D - AE & C4D -  Abstract Particles Using Trapcode Form and OBJs

VinhSon Nguyen shows a cool, basic technique that you can use to create unique and interesting forms for titles, background elements and more.

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Waxy Shader in CINEMA 4D

Tim Clapham at HelloLuxx has a new tutorial on making waxy looking elements with metaball typography in CINEMA 4D with lights and shaders.

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Use CINEMA 4D as Poor Man’s Chrono Sculptor

Yader (aka Derya Öztürk) explains how to get a ChronoSculpt like workflow in CINEMA 4D. Very clever! LightWave ChronoSculpt from NewTek is a new standalone product that "revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on our 'Hydra' technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease."Yader gives a short demo on how you can bring this type of feature into CINEMA 4D using the Rate option on the Matrix Object and the Morph Motion Effect on the Inheritance Object. There's more to it but you'll have to watch the tutorial!

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Modeling with the Brush Tool in CINEMA 4D + Timelapse Example

In this tutorial, Sam Welker shows the Brush Tool in CINEMA 4D R13. Sam explains, "This tool is incredibly useful for quick modeling and should work as far back as at least R12. This is not sculpting and will not work with huge poly counts nearly as well as sculpting does however it is a little similar in usage and quite the tool you should all be using."

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Chiseled Bevels in CINEMA 4D

Ben Watts has a new tutorial that shows how to make a chiseled bevel in CINEMA 4D on a complex letter. He covers a quick VRAY render setup too.

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Track a 3D object into live footage with After Effects and Cinema 4D

Track a 3D object into live footage. Mike Griggs at Creative Bloq talks about working with a virtual camera between After Effects and Cinema 4D.

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How to create an embossed business card in MAXON CINEMA 4D

Need to make some stunningly beautiful 3D business cards? Let Chris Schmidt of Greyscalegorilla show you just how to do that!

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Painterly City Tutorial by Greyscalegorilla

The talented Chris Schmidt has provided a great tutorial on how to create a fun sketchy, painterly style cityscape using MAXON CINEMA 4D.

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Getting Started With Camera Mapping and Camera Projections in Cinema 4D

Post at Lesterbanks: "Tyler Jordan offers a look at getting started with camera mapping and camera projection techniques in Cinema 4D. Jordan shows his workflow that involves taking a couple of photographs and setting them up so you can move through them in 3D space in C4D." - Plus, a resource/ guide for additional cameramapping resources.

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ShuffleArray Effector for CINEMA 4D

Douwe shares his new simple MoGraph Python Effector script, as well as a tutorial on how to use the script.

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Create Animated 3D Paint Strokes with CINEMA 4D and After Effects

Post by Kevin Snyder at CGtuts+: "Learn how to create and animate eye catching 3D paint strokes using a combination of After Effects and Cinema 4D in this tutorial from Kevin Synder."Additional Files & Scripts:Paint it Black Texture Pack (Dan Stevers)Riot Gear (Video Copilot)Unmult (Red Giant)Sortie Script (AE Scripts)

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Creating Turbulent Fluid Effects Using X-Particles for CINEMA 4D 4D

This tutorial will teach you how to create ink drop like fluid effects using X-Particles for CINEMA 4D 4D.

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Cheating a Flocking Simulation in C4D

SioPio walks through using standard C4D tools to easily cheat a flocking simulation that can be used in many situations.

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CINEMA 4D Acid Effect (Sticky Liquid)

Ben Watts of Ben Watts Design shows how to make some icky viscous liquid using X-Particles and CINEMA 4D. 

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Using the Spline Shader to Create Text as a Material in CINEMA 4D

EJ Hassenfranz explains how to skip Photoshop and use the Spline Shader and text (or any spline shape!) as a 2D resolution independent material. He goes deeper, explaining how to use a bump or displacement channels of a material for embossed or stamped metal looks.

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3D CAMERATRACKER Plug-in Tutorial by The Pixel Lab

Joren from The Pixel Lab shows the workflow of working with footage tracked with The Foundry’s CAMERATRACKER in After Effects and then bringing that footage into MAXON CINEMA 4D. 

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Particle Advection X-Particles With Turbulence FD Fluids

Not only did Mike Batchelor teach me how to create a beautiful particle animation with X-Particles for CINEMA 4D by using fluid created with Jawset Turbulence FD to drive their motion, but I learned what the word ‘advection’ means!

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Intro to the X-Particles Emitter

The screaming fast emitter in X-Particles allows for an unbelievable maximum particle count of 1 billion particles! Some of the features are covered in tutorials below are:fluid simulation with wet map generationmultiphysics constraintscollision engineMike Batchelor of slouchcorp.com is an expert in X-Particles so you'll be seeing his name here a lot. He does tutorials on his own and for INSYDIUM LTD, the maker of X-Particles. He put together six basic quick start guides on some of the X-Particles features to get you started with X-Particles.

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X-Particles 2.5 Fluids and Foam

Here's a look at the new fluids system in v2.5 of X-Particles and how they use the core SPH fluids.

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Introduction to the X-Particles Skinner

Mike Batchelor's quick start guide to the Skinner.  The skinner features a powerful mesher object that can use several particle sources: X-Particles, standard CINEMA 4D emitter, Thinking Particles. It can also use scene objects, completely replacing the CINEMA 4D metaball, to work in conjunction with the fluid system.

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Corrosion Effect with X-Particles

Mike Batchelor shows how to create a corroded look in CINEMA 4D, using features in the X-Particles Emmitter, Skinner and Cache Object features.

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Intro to the Fragmenter in X-Particles

The Fragmenter has the ability to turn any objects faces or objects into controllable particles.

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Easy Paint Peeling Effects with X-Particles Fragmenter

Mike Batchelor uses the X-Particles Fragmentor Object to create peeling effects.

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Create a Cool Spiral with Sprites Attached with X-Particles

FxChannelHouse shows how to create a twistedly fun effect with X-Particles.

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Objects To Sand With X-Particles

Ben Watts turns text into sand in CINEMA 4D.

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Intro to X-Particles Collisions

Learn about Collisions in X-Particles v2.5

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Intro to Dynamics in X-Particles

Mike Batchelor takes a look at the constraints (multi physics) and the SPH fluids in X-Particles.

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Nebula Project with X-Particles

Mike Batchelor shows how to create a Nebula structures. He does a great job explaining features of the X-Particles rendering and materials.

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Procedual Growth with X-Particles

X-Particles 2.5 is used to generate procedural growth structures to create organic forms.

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Motion Blur for X-Particles

Mike Batchelor shows a couple of ways to create motion blur using X-Particles default material and objects.

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Dynamics Fake with X-Particles

Mike Batchelor explains how to use X-Particles constraints and deformer to create a bouncing, bending motion. It's not true dynamics, hence the name. He uses dynamic springs with constraints and collisions to achieve the effect.

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Make a Tornado with X-Particles

Mike Batchelor explains how to create a tornado rig with X-Particles.

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Introduction to Explosions Using X-Particles and Turbulence FD

Josh Johnson from VFXDaily.com makes explosions in CINEMA 4D using X-Particles to drive the Turbulence FD Fluids.

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Particle Advection X-Particles With Turbulence FD Fluids

Lester Banks always serves up fine content on his blog and here's another via Lester. We first linked to this one in February 2014, but here it is again if you missed it.

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2D Splash Effects with X-Particles

Mattias Peresini shows how to use X-Particles for CINEMA 4D to quickly create parametric splash and trails, with homage to the classic look of 2D cell animation. The tutorial is in English and French. 

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Fill A Volume with Clones Without Intersections In CINEMA 4D

Nick Campbell of Greyscalegorilla released a new tutorial yesterday that explains how to fill an object with clones without having them intersect. Nick also shows how to color your clones by using a plain effector. This tutorial touches on dynamics, lighting, mograph, rendering and texturing.

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Choosing the Correct Focal Length for Cinema 4D Cameras

When Nick Campbell posts a tutorial then you know it’s bound to be gold. Check this one out that discusses different focal lengths and their primary uses!

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How To Create Dynamic Spheres With CINEMA 4D

Some C4D knowledge coming your way for Tutorial Tuesday! IcedUpGFX shows you how to make a sci-fi snail shell type of sphere in CINEMA 4D. This effect could be great in a logo animation or an an abstract background.

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Modeling an Armchair in Cinema 4D by Subdivision Modeling

Konstantin Magnus will teach you how to use Subdivision Modeling Techniques in MAXON CINEMA 4D to create an attractive Armchair!

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Alien Planet

Ben Watts has a new tutorial up showing how to create an otherworldly rocky terrain in CINEMA 4D and After Effects. Ben says, "In this tutorial we'll build up a displaced surface using layered noise maps. After that we'll create a wet looking surface & water shader for the deep section. Finally we'll take care of some basic lighting & colour correction in After Effects."

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Using an Area Light’s Built-In Softbox Option in Cinema 4D

Did you know the Area Light in Cinema 4D has it’s own built in softbox? Learn about it in this tutorial from Eyedesyn.

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News: See What’s New in MAXON CINEMA 4D R16

Cinema 4D Release 16 places a greater emphasis than ever before on visual effects and realism, with key features like Motion Tracking and multi-layered reflections.  Here’s a wonderful collection of tutorials for all the great new features.

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The Next Limit Realflow to MAXON CINEMA 4D Pipeline

RealFlow Expert Thomas Schlick give us a detailed description on how to use RealFlow with CINEMA 4D.  You will learn:The difference between the connectivity plugins and the RFRKBasic import features & file formats of the connectivity pluginsHow to export point level animationThe new RealFlow MeltMaterialConnecting RealFlow particles wtih PyroClusterThe Basic RFRK workflowMeshing in Cinema 4DWork with vertex mapsImporting particle dataAnd more!

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GI Area Light Script and Tutorial for Reflectance Channel for MAXON CINEMA 4D R16

Nick from Greyscalegorilla has a useful script to help you properly light a scene with the Reflectance Channel and his GI Area Light Script.

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Topographic Images using Hair in MAXON Cinema 4D

Chris Schmidt from Greyscale Gorilla, was inspired by some gorgeous renders by Lee Griggs, and attempted to recreate rolling hills of geometry in C4D.  He didn't want to use MoGraph clones as the shear number needed would be overwelming.  So he set out to create a more procedural technique and came up with using the Hair Module.

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Create Water Drops With Splash Ripples MAXON Cinema 4D

Learn how to make water drops with splash ripples using C4D.  No additional 3rd party plugins required.

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MAXON Cinema 4D Rock Goo

This tutorial utilizes many tools that can be helpful in creating a variety of different structures. Part 1 covers techniques for making a single volume mesh in the shape of a cluster of crystals or minerals.  Part 2 explains several different ways to cut the geometry into 2 pieces, and create and rig a mesh that has proper goo behaviors. Covered topic are joint rigging, mesh deformer, smoothing deformer, and pose morph tag.  Part 3 explains how to light, texture and animate for the final render.

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Smoke vs. Fire in CINEMA 4D

Ben Watts uses a program from Jawset called Turbulence FD for CINEMA 4D to create a basic, but interesting, particle collision simulation. He also walks viewers through a dynamic lighting setup in CINEMA 4D, goes throgh color grading and talks about some benefits of the 32-bit workflow.

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Reflectance Theory: The Reflectance Channel in Maxon Cinema 4D

Maxon Cineversity offers a detailed tutorial on the reflectance channel and how it works in Cinema 4D. Learn the basic concepts of the Reflectance layers.

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Wireframe Renders in Cinema 4D

In this tutorial from the Pixl Blog, you will learn how to make wireframes of your objects using the Proximal Shader.

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Cinema 4D Custom Material ID Pass Tutorial

Ryan Snider of TangleWire.tv, shows you his customized compositing render pass that will allow you to make targeted color corrections, and changes to your C4D renders in Adobe After Effects.

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The Importance of Compositing: A Layer By Layer Breakdown in After Effects

Learn how important compositing is for your 3D renders, as every shot needs color correction and/or compositing, in this tutorial from Greyscalegorilla.

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Cinema 4D Quick Tip: Quantize Function

Learn how to model smarter using the quantize function in MAXON Cinema 4D.

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Cinema 4D Quick Tip: Solid to Liquid

This C4D Quick tip with Mustapha Fersaoui demonstrates the use of the Solid To Liquid Tool, showing how it can be employed using different parameters.

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Understanding Maxwell Materials the easy way

Topics covered in this video:Assisted materials: minute 9:25Advanced materials: begins at minute 15:32 …Diffuse materials: minute 17:27 (surfaces with high roughness)Metals – reflective, smooth, specular materialsPlastics – glossy surfaces: minute 1:05:26Translucent materials: minute 1:24:29 (transparency with scattering)Multi-layered materials: minute 1:31:05 (decals/labels, opacity/masks)

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C4D: How to emit particles from a shape

Learn how to emit particles from a shape - without third party plug-in or TP in Maxon Cinema4D.

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Gerbera Daisy Cinema 4D Modeling Tutorial

Learn how to model, texture and light a realistic flower for a close up.  Nate Vander Plas takes you step by step through the process using the Cloner.

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Strawberry Modeling Tutorial + Quick Tip for Cinema 4D

iDani shares a great tip for creating the indents on a strawberry model that won't slow your computer down.

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Basic Character Rigging in Cinema 4D

Learn the basics of character rigging in Cinema 4D beginning with understanding how C4D calculates hierarchal orders and how this can help with rigging.  Orestis Konstantinidis created this highly detailed tutorial on the basics of character rigging in C4D.  It's a great starting point for the beginning rigger.

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Soft Bodies with X-Particles in Cinema 4D

helloluxx offers up this tutorial on how to simulate soft bodies using X-Particles 3 in Cinema 4D.

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C4D Modeling Process Video: Hospital Stretcher

Our friends over at the Pixel Lab have been busy creating this modeling process video.  There's no VO, so just watch the process and pick up tips and maybe learn a different way to do something.

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Growing Neurons / Dendrites Using X-Particles in Cinema 4D

Learn how to create and animate dendrites, or neuron like cels using X-Particles in Cinema 4D.

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Octane Render and Mograph Shaders in C4D

Learn how to use the Mograph Shaders in C4D with Octane Render to achieve the look you want.

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10 Tips for better lighting in Cinema 4D

Learn the basics of lighting and how it can help you when lighting a scene in Cinema 4D.

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32 Cinema 4D Quick Tips For Any C4D User Level

Mograph Candy offers a tutorial that's really a conglomeration of many different tutorials all wrapped up in one neat little package.  Some of the tips touched upon are Thinking Particles, Hot Keys, and modeling tool basics.Here is the table of contents::07 Adding Points To Splines:50 Animated Noise Shader Previews1:35 Weld and Dissolve Tools3:30 Volumetric Light Sample Distance4:56 Knife Tool Visible Only Option6:22 View Clipping8:20 Simple User Data and Xpresso Setup11:15 Thinking Particles, Cloner objects, and Shapes12:52 Slide Tool Basics14:55 Single Hair Guides15:40 Knife Tool Offset For Perfect Cuts17:27 Restrict To Selection18:25 Protection Tag Limiter19:17 Viewport Point Size20:42 Vary Symmetry With Brush Tool22:50 Measure and Construction Tool25:09 Enlarged Material Preview26:17 Moving Points with Move and Live Selection Tools28:25 Hot Key "7"29:23 Hidden Extrude and Inner Extrudes30:12 Generate UVW Coordinates With Projected Materials31:30 Full Animation Redraw32:30 Focus Distance33:54 Dynamics Random Seed35:04 Deformed Editing35:53 Create Outline Spline37:09 Cloner Spline Morphs39:00 Camera Lock Pivot40:13 Replace Command41:45 Matrix Extrude Modifier Keys42.38 Brush vs. Magnet Tools50:27 Backface Culling53:48 ASE Swatches In C4D

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Advanced and Unusual ways of using C4D’s HAIR

In this presentation from Siggraph 2015, Chris Schmidt presents this tutorial on Advanced and Unusual ways of using C4D’s HAIR.

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How to Create Colorful Feathers in Cinema 4D

“In this tutorial, I’m going to show you how to create colorful feathers inside of Cinema 4D. ” - EJ Hassenfratz

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C4D R17 Features: Take System

“The Take System of Cinema4d R17 should be a real boost to your workflow and pipeline. Our Lead3d Matthias Zabiegly walks you through all the features it offers.” - Aixsponza

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Create an Aquarium in Cinema 4D

This tutorial covers the process of modeling, texturing and rendering an aquarium scene inside of Cinema 4D.

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Plexus Style in C4D

Jump into Cinema 4D and easily create a look that is similar to the plugin Plexus for Adobe After Effects.

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How To Make A Sci-Fi Fire Look In Cinema 4D and After Effects

In this AskGSG Jake Vardaman asks us how to make this cool Sci-Fi fire look by Raoul Paulet using C4D.

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C4D X-Particles Tutorials

Here are 3 different tutorials utilizing X-Particle in Cinema 4D.  Learn to create custom geometry, a smoke flower, and how Arnold works with X-Particles in C4D.

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Setting up a macro shot in Cinema 4D

Konstantin Magnus shows you how to use Cinema 4Ds physical render engine to quickly model and setup flowers and some basic grass for a macro shot.

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C4D: 3D Sound

Learn the basics of using 3D sound in Cinema 4D.

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R16 and R17 Motion Tracker for Handheld Camera Move

"I found a fun little technique to use the R16 or R17 Motion Tracker in a unique way to create some great handheld camera moves. In this tutorial I’ll show you how it’s done." - Joren Kandel

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Camera mapping a head using camera mapping and sculpt tools

"Here is a very quick and crude example of camera mapping Russell Crowe's head using the camera mapping setting in the texture tag, and sculpt tools. You would need to spend much more time tweaking and adjusting the sculpt and camera position, but the video should give you an idea of the process." - Munk Studios

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Cinema 4D Deformers

Looking for a little help with Maxon Cinema 4D Deformers? Look no further!

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Maxon Cinema 4D - Sketch and Toon Help

Here is a round up of tutorials that should help you with Maxon Cinema 4D’s Sketch and Toon module!

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C4D: How To Use Dynamic Joint Chains To Make A Flapping Wing Rig

In an episode of AskGSG, Nick and Chris were asked to create a flapping wing rig in Cinema 4D.  See how they did it.

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Creating a Tear Effects in C4D Using the Vertex Map Animator Plugin & Cloth

“Vertex Map Animator updated to version 3 including a new vertex map proximity controller adding the ability to create complex cloth effects.” - Lester Banks

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In Depth: Render Farms

If you’re doing a lot of production work, a render farm will save you so much time and stress under tight deadlines. If you’ve been thinking about it, here are sone resources that may help you set up a great system for your 3D or video rendering. This article does not intend to explain how to set up a render farm but serves as an informational resource about plug-ins and software.

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Mapping DEM Data in Maxon Cinema 4D

In this tutorial Kevin Snyder will teach you how to map DEM Data in Cinema 4D.

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Animating Cameras Easily with No Keyframes

The Pixel Lab offers this quick tip on creating camera animations with just a couple of clicks.  No Keyframes needed.

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RealFlow and Cinema 4D Workflows

Thomas Andrease explains the integration and workflow of RealFlow and Cinema 4D, at IBC 2015.

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Creating a Car Crash Test Animation with DRIVE

In this 4 part tutorial, Klaus Heyne, of Heyne Multimedia, explains how to create a vehicle crash test using the DRIVE plug-in in C4D.

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C4D R17 Tutorial: Spline Tool Updates

The newest release of C4D brought many new and intuitive updates to the spline tool and this tutorial will help you become more familiar with them.

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How To Make Any Type Of Screw In Cinema 4D + free plugin

In this tutorial from HeyPresto2010, you will learn how to create any type of screw or bolt using Oliver Vogel’s free plug-in.

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C4D Spotlight: MoGraph Tracer Object

I have a big list of topics that I’d like to cover in CINEMA 4D as I’m learning it. What better time to start a new series! I’m calling this C4D Spotlight and the first is meant to give you some ideas on what you can do with the MoGraph Tracer Object

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Cinema 4D Release 17 Quick Tips

MAXON Cineversity offers an entire series on quick tips for the newest release of C4D.

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Burning Question: How do I Make Grass in CINEMA 4D?

The Hair Module makes lovely grass in CINEMA 4D and here are some resources to help you make a lush lawn or field of waving grains. Includes lots of tutorials and freebies!

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Baking Deformers or Effectors in C4D - The Pixel Lab

“Quick C4D tip based on a request. This is showing you how to bake a a mograph effector or deformer so you can access polygon faces/points etc. Nifty little feature to know about. Hope it helps some of you out!” - Joren Kandel

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Burning Question: How do I create a Walk Cycle?

If you’re animating some characters and need to make a natural looking walk cycle quickly and easily, do we have some great resources for you! Here is some reference, tutorials and scripts to make your next walk cycle animation a breeze.

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Michele Learns Cinema 4D: Episode 5: Sand Dunes

Learn Cinema 4D along with Michele! In the latest episode of Michele Learns CINEMA 4D, Michele Yamazaki of Toolfarm talks about the CV-ArtSmart plug-in from Cineversity, and then goes into a full tutorial about creating sand dunes like you might see along Lake Michigan, complete with dune grass made with hair.

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Cinema 4D Quick Tip - How to Model Smarter #3 - Duplicates

Rob Redman offers his quick tip #3, in his How to Model Smarter series, covering duplicates.

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Quick Tips for Cinema 4D

The Pixel Lab tipped us off to these awesome quick tips for Maxon Cinema 4D.

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Ambient Occlusion and Problems with Transparency

Have you ever had problems with something not showing up behind transparent items in your renders. This quick Cinema4D tutorial might help you out. It’s about Ambient Occlusion and Evaluate Transparency.

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Michele Learns Cinema 4D: Episode 4: Working with Illustrator Files

After a long hiatus, Michele is back with episode 4 of Michele Learns CINEMA 4D. Play along and learn the software with me!

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X-Particles & Octane in Cinema 4D

This is supposed to be a basic introduction of how to render X-Particles in Octane for Cinema 4D.

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Model, Texture, and Light a Jellyfish in Cinema 4D

In this Tutorial, Patrick Goski and Nick Campbell answer a question from Brett Morris during AskGSG about how to make a jelly fish scene similar to this great render by James Gardner-Pickett.

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Adding Smoke and Dust to a Destruction Simulation in Cinema 4D

“Florian Thamer shows how to use both X-Particles and Turbulence FD to enhance a destruction sim in C4D.” - Lester Banks

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C4D Tips and Tricks Grab Bag by Simon

This Cinema 4D Tutorial is packed with tips and tricks by Simon Spencer-Harvey.

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Creative Type with Cinema 4D Hair, MoGraph & XParticles

Follow along in this great tutorial from helloluxx and you will learn how to make all sorts of beautiful new type in Cinema 4D!

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How To Make A Sci-Fi Fire Look In Cinema 4D and After Effects

“In this AskGSG Jake Vardaman asks us how to make this cool Sci-Fi fire look by Raoul Paulet using C4D.” - Greyscalegorilla

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Cinema 4D Bezier Plane Object

If you don’t have much experience with Maxon Cinema 4D’s Bezier Plane Object then follow along with tutorial and see how it can lend a hand!

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Cinema 4D Project Splines Onto an Object

“In this C4D tutorial I’ll show you how to use Spline Project to have your splines stick properly to an object that is not flat. It’s important if you want text or a spline based object to look like it belongs. ” - Joren Kandel

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Gain Control Over Your Ambient Occlusion

“In this quick Cinema4D tip I’ll show you how to get more control over your Ambient Occlusion so you can save render times and dial in your shadows easily.” - Joren Kandel

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Animating BB-8 with Cinema 4D and Signal

If you did not spend the last 30 years on a uncharted island, you probably heard about this thing called Star Wars. A couple days ago the 7th episode came out and introduced to us BB-8, a new spherical droid.

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Cinema 4D Inner Glow Effect with Ambient Occlusion

“Equiloud created a really nice C4D quick tip and asked me to share it on the blog. Heck yes, I will. It’s a really nice quick tip for using Cinema4D Ambient Occlusion in the Luminance channel. The effect is very cool!” - Joren Kandel | The Pixel Lab

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Animating a Holiday Ribbon Tree

In this holiday-themed tutorial, learn to create a 3D ribbon tree animation in Cinema 4D.

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Streamline your Cinema 4D to Element 3D Workflow

Need a better workflow for sending projects and files from Maxon Cinema 4D to Video Copilot Element 3D? We know, there are a lot of numbers and fancy words in that sentence but the process itself, as it turns out, is not that difficult!

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Creating Cel Animation Style Paint Strokes in Cinema 4D

Learn how to recreate the popular cel animation style paint stroke/splash effect you see in a lot of 2D animations using Cinema 4D without third party plug-ins.

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Fill Text or Shapes with Dots in CINEMA 4D

Nate Vander Plas makes a fun effect that looks like a color blindness test.

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How to Create an Abstract Drippy Effect

In this Ask GSG, “mariobuendia108″ asks how to create an abstract drippy effect like in this great render from Beeple.

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Octane Render: Creating a Skin Shader for CINEMA 4D

Learn how to create a realistic looking skin shader with Octane Render in Cinema 4D.

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Getting Started Creating 2D Style 3D Animations w/ Cineware

This week's Tutorial Tuesday focuses on training for CINEMA 4D. In this tutorial, Mt. Mograph’s Matt Jylkka creates a flat, 2D-style 3D animation using CINEMA 4D and After Effects.

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Using 3D Cinema 4D Files in Adobe Photoshop

A lot of people don’t know that you can import .c4d files into Adobe Photoshop and use them in a 3D environment. This can come in handy if you need to change textures for print campaigns etc.

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Setting Up and Animating Depth of Field Easily

“A few little tips on setting up depth of field with the cinema4d physical renderer and animating it very easily. It’s a little technique I prefer so I can easily visualize what’s in focus and animate it quickly. Hope it helps you out!” - Joren Kandel | The Pixel Lab

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Logo Reveal with X-Particles

Starting with a simple polygon object, Tim Clapham of helloluxx takes you through the entire process on how to create a logo reveal with X-Particles in Cinema 4D

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Greyscalegorilla C4D and Motion Graphics Resources

The good folks over at Greyscalegorilla were kind enough to put together a large resource page for all of your Maxon Cinema 4D and Motion Graphics needs!

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How to Create an Elevation Map Using Cinema 4D’s Sketch and Toon

"In this tutorial, I’ll be covering a cool way to create an elevation map using, you guessed it, Cinema 4D! " - Eyedesyn

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Rendering a Sci-fi Gun and Scene With VrayForC4D

"Curse Studio’s Dominik Dammelhart walks through rendering a realistic scene with VrayForC4D including lights materials and settings." - Lester Banks

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Creating Line Art Animations Using Cinema 4D Lite, Cineware, and After Effects

"This one is for all of you After Effects CC & Cinema 4D Lite users! In this tutorial, I'll reboot my previous tutorial on how I used Sketch and Toon to create line art in C4D." - EJ Hassenfratz

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Cinema 4D: Creating 360° Panorama Rendering Tutorial

Learn how to setup cameras for 360° renderings in Cinema 4D, with Konstantin Magnus.

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MochaBlend C4D Basics #2: Creating 3D motion from a non-perspective mocha track

In this tutorial, you’ll learn about creating 3D motion from a non-perspective track in mocha. We’ll be using MochaBlend C4D’s 2.5D solver to create the 3D motion. You’ll learn how to analyze the motion in your shot so you can both track it properly in mocha, and choose the correct solver in MochaBlend C4D.

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MochaBlend C4D Basics #3: Creating an object solve from a mocha perspective track

In this tutorial, you’ll learn how to use MochaBlend C4D to turn a perspective track in mocha into an object solve in C4D. You’ll learn the best way to track a plane in mocha for MochaBlend’s Perspective-Solver, and how to identify some common problems when working with the solver.

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MochaBlend C4D Basics #4: Creating a camera solve from a mocha perspective track

In this tutorial, you’ll learn how to use MochaBlend C4D to turn a perspective track in mocha into an object solve in C4D. You’ll learn the best way to track a plane in mocha for MochaBlend’s Perspective-Solver, and how to identify some common problems when working with the solver.

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Making My Everyday Render Rainbow Wet Grass

“Making my every day render for the week for the GSG Renders Page.” - Nick Campbell

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Eyedesyn Live Design: Modeling a Character in C4D parts 1 and 2

EJ Hassenfranz from Eyedesyn live streamed these tutorials, giving us a closer look into his thought process and workflow while modeling a little bull character in Cinema 4D.

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Understanding Basic Studio Lighting Techniques

In this tutorial by Brandon Clements, we’ll understand the basic principles and fundamentals of studio lighting in Octane Render for Cinema 4D.

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Rigging a Simple Cartoon Character in C4D

“In this tutorial, I’m going to introduce you into the world of rigging in Cinema 4D by showing you a workflow I use to easily create a simple cartoonish arm & leg IK rig.” - EJ Hassenfratz

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Summit 77 - Cloth Simulated Fire in C4D

“We’re back! Today we’ll tackle creating a versatile fire animation inside Cinema4D and a touch of After Effects. This is a great way to start creating cloth simulations and dynamics.” - Summit 77

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Michele Learns Cinema 4D Ep. 6: Toolfarm’s NAB Survival Video Open

If you’ve had a chance to check out our NAB Survival Video, you should! It’s lots of fun. I dove back into Cinema 4D to create the NAB Survival Video Open.

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C4D Motion Tracker to Create Handheld Camera Moves

Ever wanted to create a handheld camera move to your animation in MAXON Cinema 4D?  Joren Kandel from the Pixel Lab figured out a simple way to get a great looking handheld move using motion tracker in C4D.

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Cineversity Tutorial Series for After Effects Users new to 3D

Do you know After Effects but want to learn 3D? This new, FREE Cineverstiy tutorial teaches After Effects artists the basics of Cinema 4D Lite so they too can add 3D elements to their compositions.

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How to Create and Animate an Umbrella Using Mosplines in Cinema 4D

In this tutorial, I’m going to show you how you can find a very handy use for the often ignored Cinema 4D Mospline object.

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C4D: From Images to Splines to Geometry - Bridges, Cracked Ice, and Stone Work

Using a fairly procedural technique you can create bridges, cracked ice, and stonework in C4D.  How you ask?  Chris from Greyscalegorilla explains it all.

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Creating an Abstract Tentacle Creature with X-Particles and Octane

“As I was creating one of my daily renders I came up with a technique to create an abstract tentacle sea creature using X-Particles in Cinema 4D.” - LockedAndLoading

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Smooth To Cracked Transition in Cinema 4D

“In this tutorial, I will show you how to make a smooth to cracked transition in Cinema 4D using Xpresso and proximal shader, also I will show you how to make an xpresso rig to easily animate the transition effect.” -  Mustapha FERSAOUI

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Rendertime Object Swap and the Variation Map in R

“Each skull in the render you see above has about 750,000 polygons in it. That’s a whole lotta triangles!” - Chad Ashley

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How to Create Cartoon Mountains in Cinema 4D

“In this tutorial, I’m going to walk you through how you can create some cartoonish mountains. ” - EJ Hassenfratz

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C4D: Depth Pass Tips

Chad Ashley from Greyscalegorilla explains “the correct workflow for doing Depth of Field and Motion Blur in After Effects…(that doesn’t) result in artifacts or other anomalies.”

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Burning Question: What can I do with the Hair Renderer in Cinema 4D?

The Hair Module.... can it do more than just make hair? Oh, there are lots of things! Make a tree, grass, and much more! Lots of fun stuff!

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C4D: Color Correction Basics for 3D Renders

Want your 3D renders to have that polished finish?  Nick Campbell walks us through 3 basic color correction tools and shows how some subtle tweaks with can improve your 3D scenes.

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BodyPaint: UV Mapping and Unwrap for Maxon Cinema 4D

Maxon’s BodyPaint is a tool that allows users to create beautiful sculptures for 3D work. It contains several UV Tools that are made for lining up your models and your materials. There are brushes, selection tools, filters, erasers, and projection painting, which allows for perfect fit of UVs.

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How to Edit HDRIs with Cinema 4D

Learn how to roundtrip your HDRI’s from C4D to Photoshop for editing, and back again, in this tutorial from The Pixel Lab.

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Creating a Thin Glass Material with Proper Refraction in CINEMA 4D

If you apply a glass material to an enclosed object, you will see a lot of refraction, making the object look like it’s a solid mass of glass, like a bowling ball or paper weight.  Noah Witchell shows you how to create the look of thin, delicate glass, the type you might see on a light bulb or nice wine glass.

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Using Transparency and Refraction Channels to Create Glass

Lynda.com has a free episode of their Creating Materials in CINEMA 4D course. This is tutorial #2 on the page, so scroll down! 

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Model a Glass Pitcher in Cinema 4D

Pete Maric, triplet3d.com shows how to model a pitcher with spline and lathe NURBS, editing the points to create the top lip. He uses the Explosion FX deformer to add thickness to the walls of the pitcher then explains how to model the handle of the pitcher using sweep NURBS and  scale curves. This is tutorial #3 on the page, so scroll down to watch. 

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X-Particles Explosions in Cinema 4D

Noah Witchell has a tutorial on making a fiery explosion using the FLIP Solver, which is built into X-Particles.

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CINEMA 4D R18 Feature Videos at Greyscalegorilla

Greyscalegorilla breaks down all their favorite new features of Cinema 4D R18 including Voronoi Fracture, the Push Apart Effector, New Mograph Features, more.

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Optimizing Scenes in Cinema 4D

Tim from Helloluxx shows us several tricks for optimizing Cinema 4D Projects, from speeding up render times to increasing editor playback.

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C4D and AE: 3D Pokemon Title

Ignace Aleya from Tolerated Cinematics takes you through the steps to create a pretty cool looking 3D Pokémon title using both Adobe After Effects and MAXON Cinema 4D.

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In Depth: MAXON Cinema 4D Release 18 New Features Roundup

With the upcoming September release of MAXON C4D R18, we wanted to know more about all the new features and figured you did too. From Voronoi fracture & mograph enhancements, to new shaders and tools, C4D R18 had tons of new additions to unlock your 3D creativity.

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X-Wing Hologram using Cinema 4D and After Effects

Dennis Wei explains some of the techniques he used to create an X-Wing Hologram animation using Cinema 4D and After Effects, using the awesome free X-Wing model from videocopilot.net.

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Cinema 4D Tutorial: R18 Cloner Updates

The Pixel Lab has a short overview of some of the updates to the Cinema 4D Cloner object in R18.

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CINEMA 4D R18 Compatibility Information - 3rd Party Products

Wondering if your plug-ins, renderer, or other add-ons are compatible with R18? We will keep this page updated with new information as we receive it.

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Michele Learns Cinema 4D: Episode 7: Making a Brain

Michele shows you how she created a brain in Cinema 4D, starting with a sphere object, then uses the sculpting tools to modify the shape add brain texture.

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Michele Learns Cinema 4D: Episode 1: WOEIMD?

Join Michele Yamazaki of Toolfarm on her journey of learning Maxon Cinema 4D. Episode 1: What on Earth is Michele doing? will give an overview of the project she’s taking on for the next 2 months.

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Michele Learns Cinema 4D: Episode 2: Training, Wacom & Shortcuts

Michele talks about getting started with Cineversity, 1on1 Training with a Maxon Trainer, setting up a Wacom tablet and the Help Menus.

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Michele Learns Cinema 4D: Episode 3: After Effects & Cinema 4D Integration

Michele Yamazaki of Toolfarm continues her journey learning Maxon Cinema 4D, this time focusing on the plug-ins for After Effects that connect the two programs. She also talks about more resources for getting started with Cinema 4D, downloading models at TurboSquid and the Content Browser within Cinema 4D, which can help new users get going.

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Michele Learns Cinema 4D: Episode 6: Toolfarm’s NAB Survival Video Open

If you’ve had a chance to check out our NAB Survival Video, you should! It’s lots of fun. I dove back into Cinema 4D to create the open animation. Here’s how I did it.

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Tutorial: Plumbing with RealFlow for CINEMA 4D

Steven Emerson from Next Limit shows you how to create a scene with water flowing through plumbing using CINEMA 4D and the new RealFlow for C4D.

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C4D: Using Dynamic IK for Animating a Group of Tentacles

Pryce Duncalf has a silent tip video showing how to use Dynamic IK to move a group of tentacles in Cinema 4d.

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Cinema 4D and After Effects: Advanced Compositing Tips

Joren from the Pixel Lab has a couple of quick tips to help you set up your C4D scenes so you can get a more realistic composite in AE.

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Tim Burton Style 3D Tutorials + Free Fonts

No one is a bigger fan of Tim Burton’s films than my daughter, and who can blame her! His work is dark, wacky, beautifully detailed, and always unique. There’s no better time to celebrate Tim Burton’s work than Halloween and here are a couple of tutorials to inspire you.

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Tim Burton Inspired Concert Poster Using Cinema 4D and Photoshop

Pete Maric, founder of Triplet 3D, offers a step by step guide to creating a Tim Burton inspired poster.  Topics covered: concept development, 3D modeling, lighting, rendering, and post-production.

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C4D: Shallow Depth of Field, Create a Microscopic Look

Learn how to take an Atom Array, A Mograph Cloner and Depth of field to create a simple yet beautiful looking C4D Scene.

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Tutorial: Halloween Themed Tutorial Round Up

Demons are rising, ghosts are haunting and blood is flowing with these Halloween themed tutorials that we have collected to help take the horror out of making frightening creations. Updated: October 25, 2016.

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CINEMA 4D - Animated Wind Effect

Check out this very cool tutorial on creating a stylized wind effect in CINEMA 4D, using MoSpline (Studio and Broadcast). Thanks to Chris Schmidt at Greyscalegorilla for sharing this unique effect!

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C4D Workflow Quick Tips from The Pixel Lab

The Pixel Lab has some more great tips for Maxon Cinema 4D! Joren shares a couple of his favorite workflow efficiency tips.

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Tutorial: Cinema 4D: Making Googly Eyes using C4D Dynamics

EJ Hassenfratz shows you how to model, texture & animate googly eyes quickly and easily using Dynamics in Cinema 4D!

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Tutorial: 2 Tutorials about Displacement Maps in Cinema 4D

Here are two tutorials about generating and working with displacement maps in Maxon Cinema 4D.

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Cinema 4D - Bouncy Logo Animation using the Jiggle Deformer Tutorial

EJ Hassenfratz shows you how to create a bouncy cursive logo animation in C4D using the jiggle deformer and how to integrate it into 2D workflows.

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C4D: Optimize Ambient Occlusion Renders in Cinema 4D

Learn 5 ways to speed up your Ambient Occlusion rendering in Cinema 4D from EJ Hassenfratz at eyedesyn.

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Michele Learns Cinema 4D: Squash & Stretch

I’ve joined the Greyscalegorilla Cinema 4D Animation Fundamentals and our first assignment was the Squash & Stretch Deformer.  There will be more later on the training, but this is a peek at the first assignment.

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Modeling, Texturing & Rendering a Gingerbread Man in Cinema 4D

Aleksey Voznesenski shows you how to model a gingerbread man in Cinema 4D in this 2 part tutorial from Tuts+.

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Cinema 4D: Plexus Particle Trail Animation Tutorial

Dennis Wei shows you how to make a very cool particle trail using Plexus, C4D, After Effects and a few other things, like Trapcode Particular and Optical Flares.

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C4D R18 Tutorial: Push Apart Effector + Free Blueberry Model

A free blueberry model that looks good enough to eat and a C4D Quick Tip on the Push Apart Effector from The Pixel Lab.  What could be better?

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After Effects: Create Cel Shaded 3D Objects Using the Cinema 4D Renderer

EJ Hassenfranz from Eyedesyn teaches us about the brand new Cinema 4D renderer included in After Effects CC 2017 & how to create a cel shaded 3D object.

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Reset PSR: How to Center any Object in Cinema 4D

The Reset PSR Button is hidden by default but this button makes it super easy to quickly reset any item’s position to zero.

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Cinema 4D to After Effects: Working with Nulls

If you ever have a problem with nulls misbehaving when you bring a project form C4D into AE, Joren at The Pixel Lab has a workaround that might help.

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Cinema 4D: Team Render 101 - Turn Your Old Computers Into A Render Farm For Cinema 4D

Nick Campbell from Greyscalegorilla show you how to use Team Render in Cinema 4D to utilize some of your old computers (or even newer ones) to create a render farm and vastly speed up your renders.

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5 min Strawberry Modeling C4D Tutorial + Quick Tip HD

Daniel Mozbäuchel shows you how to make a strawberry in Cinema 4D.

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Improve Your Workflow with Cinema 4D’s Take System

Chad Ashley from Greyscalegorilla talks about the Take System in Cinema 4D and how it can help with workflow.

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Creating a Procedural Wood Texture in After Effects and CINEMA 4D

Learn how to generate realistic wood grain textures from scratch in After Effects with this tutorial from Joshua Cam Smith.

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Cartoon Heart Character Modeling, Rigging, and Texturing

EJ Hassenfranz of Eyedesyn explains how he modeled, rigged, and textured a cute little candy heart in Cinema 4D. EJ has made a lot of tutorials about character animation, so you'll see a lot of his stuff here today. So, thank you to EJ for being a great teacher and for being so willing to share his knowledge!

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How to Rig a Character in Cinema 4D

EJ shows you how to create a walk cycle for this super cute lemon character in Cinema 4D, with an introduction to Spline IK.

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Character Animation in Cinema 4D

This is a webinar with Jonas Pilz where he explains how to animate a shark. The shark model can be found on Turbo Squid.

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3 Tutorials on the Pose Morph Tag in Cinema 4D

The Pose Morph Tag is a fun and easy way to animate between poses. Here are three tutorials on the Pose Morph Tag, plus three that we’ve previously shared. 

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An Introduction to Soft Body Dynamics in Cinema 4D

EJ at Eyedesyn gives a quick introduction to using Soft Body Dynamics and how to loop soft body dynamics to make an inflated rubber spheres GIF!

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Tips For Using Soft Body Dynamics

Joren of The Pixel Lab has some great tips on using the Soft Body Dynamics Feature in Cinema 4D. He talks about some problems he has encountered and how to get around them. He goes into "how to make and use a cage with the Mesh Deformer, and how to use Vertex Maps to refine your soft body animation." Joren uses The Pixel Lab Industrial Pack 2 in this tutorial, which is a HUGE pack with over 20 industrial models, 10 C4D Terrain Shaders, 5 Complete 3D Scenes, 30 Industrial Textures, 24 HDRIs and a Studio set! I really hope this pack will be helpful to you!

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Control Softbody Dynamics with The Mesh Deformer

Nick Campbell of Greyscalegorilla shows you how to make a low-poly mesh that affects a high-poly dynamic object with the mesh deformer. Basically, make anything bouncy and stretchy.

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Cinema 4D Tutorial - Creating Soft Body Dynamic Strings

EJ at Eyedesyn shows you how to make Silly String with an often overlooked feature in Soft Body Dynamics, "Made of Clones". This one is brand new as of today! Fresh!

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Create Nike Flyweave Using X-Particles in Cinema 4D

Right now we have a great 3-day sale happening on X-Particles so we thought it would be a great time to give you a tutorial. This one was new yesterday and comes from Greyscalegorilla.

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Cinema 4D: The 4 Most Important Parts for Soft Bodies

Chris Schmidt from Greyscalegorilla teaches you the most important settings for soft body dynamics in Cinema 4D, so you can quickly and intuitively create whatever consistency you want on your objects.

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Cinema 4D: Free Book Generator Tutorial

Joren Kandel from the Pixel Lab recently found a “secret” book generator hidden inside of Cinema 4D that many people might not know is there.  Watch his tutorial to learn where to find and how to use this rig.

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Cinema 4D R18 Voronoi Fracture - Break Objects In Cinema 4D

Nick Campbell from Greyscalegorilla explains the features of Voronoi Fracture in Cinema 4D. Featured in C4D Spotlight: Voronoi Diagrams in Cinema 4D.

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C4D R18 Tutorial | Voronoi fracturing

From Rob Redman, Cinema 4D R18 has been announced but there's a while to wait before you can get your hands on it, so why not have a little look at what is on the way? 

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Shatter An Object In Cinema 4D R18 with Voronoi Fracture

Learn how to make a Shatter animation using Fracture Voronoi. ***** Learn how Transform can help you Animate With No Keyframes in Cinema 4D.

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How to Restrict Fracturing in MoGraph Setups

Jonas Pilz explains how to adjust the amount of fracturing on clones, depending on the weight. Featured in C4D Spotlight: Voronoi Diagrams in Cinema 4D.

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VoronoiGenerator for Cinema 4D

Developed by Dominik Ruckli, the VoronoiGenerator is a Python plug-in for Cinema 4D that generates a 2D Voronoi Diagram or a Delaunay Triangulation.

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Vectorize Voronoi Texture Tutorial

Ryan Somerville explains how to create a Voronoi texture in Cinema 4D with the Vectorizer object in Cinema 4D to rasterize the image into a spline objects (like creating outlines in Illustrator). Featured in C4D Spotlight: Voronoi Diagrams in Cinema 4D.

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AE/C4D: Tips for Compositing Cinema 4D Renders into Footage

EJ from Eyedesyn gives some great tips on compositing your 3D work into After Effects.

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Tutorial: Fast Rendering Extrusions using Parallax Offset in Cinema 4D

Joren at The Pixel Lab has tips about tileable bump maps and how to extrude them using the parallax Offset in Cinema 4D.

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Cinema 4D: Create Simple Flocking Sims with C4D Flock Modifier

Sam Winter from Digital Meat explains how to use the Flock Modifier plug-in to make particles simulate the flocking of birds or a school of fish.

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News: MAXON NAB 2017 Rewind - Volume 4: Motion Graphics

Here’s the forth volume of MAXON’s Rewind Presentations from NAB 2017.  This Rewind includes presentations from Nick Campbell, Eran Stern and Al Heck.

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20 Speed Hacks Every New Cinema 4D Artist Should Know

In this NAB 2017 Rewind, Nick Campbell from Greyscalegorilla goes over 20 different ways to speed up your C4D workflow.

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Water Condensation With Mograph, Greyscalegorilla

Chad Ashley from Greyscalegorilla gives an excellent, in depth, 3-part tutorial on how to make realistic condensation on the outside of a can.

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Wet Roads in Cinema 4D with Octane Render

David Brodeur, for Greyscalegorilla, explains how to make realistic wet roads and puddles in Cinema 4D using Octane Mix Materials along with high res textures.

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Render Like a Photographer in Cinema 4D

In this episode, the guys talk about rendering, obviously, color theory, and the benefits of multiple UV’s,

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Introduction to the Time Effector in Cinema 4D

EJ Hassenfratz shared his tutorial on the Greyscalegorilla website, where he explains how to make some cool time based animation effects with the Time Effector in Cinema 4D.

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Burning Question: Medical Animations

The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.

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Sub Surface Scattering, Blurry Reflections, X-Particles, Physical Render and Blurry Transparency

Nick Campbell explains how to create some cells with Cinema 4D and X-Particles. Scroll down the page to tutorials section. 

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Brain Cells

Motionsquared has a breat tutorial on creating brain cells in Cinema 4D. I used this tutorial in a project last year. Super useful tutorial. Scroll to the end of the page for the tutorials.

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Placing Multiple Materials on a Cloned Object in Cinema 4D

This Cloned Object topic was something I learned early on in Cinema 4D to add different materials on different clones. Megamonkeys shows you how.

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50 Minutes of Tips & Tricks for Cinema 4D

Chris Schmidt tackles some of the best and most useful tricks for Cinema 4D. In the end, you'll want to write these down.

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New in Cinema 4D R19 - Voronoi Fracture Features

In this tutorial, Chris Schmidt from Greyscalegorilla takes you through the new Voronoi Fracture features in Cinema 4D R19.

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Rendering in CINEMA 4D - Which to Choose

With all the different renderers out there, it’s sometimes difficult to determine which is the best for you and your needs.  Chad Ashley from Greyscalegorilla has a breakdown of the pro’s and cons of some of the renders GSG recommends.  Read an excerpt here and follow the link to the full article.

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Cinema 4D: Creating Pipes and Rails

Toby Pitman from Motion Works explains an easier way of visualizing the modeling process when creating pipes and rails other than using splines. He creates a 3D object first and then takes the edges of the object to create the pipes. See how it works in this tutorial.

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RealFlow | Cinema 4D 2.0: Elastic Solver

The new Multiphysics solver includes Granular, Viscous, Viscoelastic, Rigid, and Elastic. Today’s tutorial is about Elastic.

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Animate a Character in Cinema 4D

EJ Hassenfratz from eyedesyn animates a simple sushi character in Cinema 4D. He uses Pose Morph to animate the face and then adds some secondary animation to make it more dynamic. As usual, EJ’s characters are beyond cute!

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Mirrored Disco Ball in Cinema 4D

Matt Umney from Maxon shows how to make a mirrored disco ball with Cinema 4D, using caustics for the light reflections.

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Essential Character Rigging and Animation Workflows in C4D

EJ Hassenfratz from eyedesyn.com gives a presentation on how he created and animated octopus character used in a recent Cineversity.com advertisement. Featured in Tutorials: Maxon’s Rewind Presentations from Siggraph 2017, Part 1. 

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3D Motion Tracking and VFX in C4D

Eric Smit, master Cinema 4D artist from the MAXON headquarters in Germany, visits us today to show the best ways to use the Motion Tracker tools inside Cinema 4D for VFX shots.

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VR and Character Animation Workflow in C4D

In this presentation, digital artist Steve Teeple shares how he uses Virtual Reality for faster more expressive modeling and Cinema 4D’s Procedural workflows in order to create new work through a process of experimentation. Part of the Maxon presentations at SIGGRAPH 2017.

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Creating C4D Cinematic Scenes with Volumetrics

In this live presentation from Siggraph 2017, Mitch Myers shows how Octane volumetric effects can help to create cinematic environments. Part of the Maxon Rewind of presentations from SIGGRAPH 2017.

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Mograph Module’s Shader Effector in Cinema 4D

EJ Hassenfratz from eyedesyn explains how to use the Shader Effector to make HUD elements. He also explains the difference between the Shader and Random Effectors, the benefits of using the Shader Effector and much more.

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Cinema 4D: Model a Low Poly Wolf Part 1

This step-by-step tutorial by Jonathan Lam is a great way to learn Cinema 4D quickly while creating a character that can be used in video games, graphic design and more.

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Cinema 4D: Model a Low Poly Wolf Part 2

Here’s is part 2 to the C4D Low Poly Wolf tutorial, by Jonathan Lam. Here he shows you how to model the neck, legs and paws, how to add lights and render.

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FUI (Fake User Interface) Examples, Tutorial, tools

FUI, or Fake User Interface, Fantasy User Interfaces, are everywhere from sci-fi films to commercials. Learn how to make your own!

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Are you making these 5 Animation Mistakes in Cinema 4D?

Nick Campbell from Greyscalegorilla talks about some errors that you may be making in Cinema 4D and gives tips on how you can become a better motion designer.

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Antique Coke Bottle Cinema 4D 3D Model + C4D Octane Tutorial from The Pixel Lab

The Pixel Lab is giving away a really cool free model of 3 antique Coca-Cola glass bottles designs, created by Rick Ellis. It’s free for personal and/or commercial use. Plus, a Cinema 4D Octane Tutorial: Scatter Object Overview.

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Thin Film Shader in Cinema 4D for More Realistic Materials

The Pixel Lab show you how to use the new Thin Film Shader in R18 to make a reflective lens, bubble or anything with an oily sheen, look more realistic.  Plus there’s a free 3D model too.

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In Depth: 32 Uses of 360° VR + Some VR Tools to Get You In the Game

We get asked all the time if we think that VR and 360° immersive video is something that is just a novelty or if it is an important technology. Plus, I’ll go over some of the 360° VR tools available for your favorite NLEs, 3D programs, and more to help you get started in VR.

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Cinema 4D: Projecting Animated Textures

Here’s is a quick tutorial, from Zulu8 design studio, on how to project footage and animated textures onto an object in Cinema 4D using Octane Render.

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Pixego inspired Mini Machine Examples and Cinema 4D Tutorial

Pixego is adesigner who designed adorable little isometric machines. EJ Hassenfratz shares tutorials based on the Pixego mini machines.

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Cinema 4D R19 Voronoi Fracture New Features

Chris Schmidt takes you through all the newest features and improvements in C4D R19 Voronoi Fracture.

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Cinema 4D: Creating Clouds with a Painterly Look

David Gruwier is a 3D Artist at Ghost VFX, and gives a quick tutorial on how to recreate the look of the painterly clouds, found in Platige’s animated film called “paths of Hate,” using C4D.

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Cinema 4D: Christmas Cookies in CINEMA 4D

Why not make some yummy Christmas cookies this holiday season? Of course you can’t eat these, but they look delicious, and aren’t that hard to make if you follow this tutorial from Niko Schatz.

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Creating Animated Icicle Christmas Lights Tutorial

Animated Icicle Christmas Lights in Cinema 4D! Rory Martin from RateMyFuneral.com explains how to make festive animated icicle lights for your Christmas display!

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Displacer Deformer And Sub Poly Displacement in Cinema 4D

Nick Campbell from Greyscalegorilla shows you a couple of ways to add displacement to your Cinema 4D geometry to add bumpy effects to your models. First he talks about Sub Polygon Displacement, which adds detail at render time. Then, Nick goes over Displacement Deformer which distorts your objects right in the view port.

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3 Tips For More Realistic Reflections in Cinema 4D

Nick Campbell from Greyscalegorilla gives some great tips on how to make your reflections look real in Cinema 4D. He explains how to speed up your texturing process with the Greyscalegorilla Topcoat plug-in.

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Speed up your HDRI Workflow in Arnold with HDRI Link

Chad Ashley from Greyscalegorilla explains how to work faster using HDRI Link with Cinema 4D and Arnold.

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Setting Up A Render Farm in Cinema 4D with Team Render

Who wants to render faster? Everyone!! We’ve covered this topic a bit before but with Team Render for Cinema 4D, you can set up a render farm quickly and easily. Here are a couple of tutorials from Maxon and Greyscalegorilla.

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Procedural Growing Frost Cinema 4D & X-Particles + Creating a Realistic Ice Material in Arnold 5

Daniel Danielsson is a Freelance Director / Motion Designer who is based in Hertfordshire, which is north of London, England. I'm not sure how much snow and ice they get there, but Daniel has some fantastic Cinema 4D tutorials on creating frost and ice.

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Burning Question: How Do I Make a Hologram Effect in After Effects?

Holograms have been a popular implement in science fiction films for years, from Princess Leia in Star Wars to Joi in Blade Runner 2049.

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Realistic Interior Render in Cinema with Free Project File

Get this free interior scene project file, so you can follow along with this tutorial on creating a realistic interior render in Cinema 4D.

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Cinema 4D: Getting Started with ProRender in C4D R19

This Cinema 4D Quick Tip with Jonas Pilz explains how to get started using the new Radeon ProRender in Cinema 4D R19.

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Space Freebies and Tutorials to create your Science Fiction Film

I love space stuff! Here’s a nice collection of free space related items for your space short, epic sci-fi feature, or documentary.

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Cinema 4D: Lighting Scenes with Luminous Objects

Jonas Pilz offers a C4D quick tip on how to light a scenes using only the light from luminous materials.

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Using Displacement with PXL + Dirt Rig for Octane and Cinema 4D

PXL + Dirt Rig for Octane! Joren at The Pixel Lab explains a technique to use displacement, with the PXL + DIRT Rig to add some grunge.

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Cinema 4D: Retopology of a Human Head in Cinema 4D

This free training course from Michael Balchaitis walks you through the process of how to retopology of a high mesh human head to low poly mesh. You will learn facial topology, the polygon pen tool, and export from Cinema 4d. Plus, it even comes with project files.

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Cinema 4D: Animate Growing Foliage with X-Particles

Want to populate your scenes with animated growing vegetation? This step-by-step tutorial from Rob Redman shows you how, using X-Particles in Cinema 4d.

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ProRender for Cinema 4D

You have so many choices in renderers these days and GPU rendering is a favorite lately. ProRender, and developed by AMD, and is the new Open CL-based GPU/CPU-based rendering engine, now built right into Cinema 4D R19. Here’s everything you need to know to get you started with ProRender.

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Medical Animations & Tutorials Roundup for Maya, Cinema 4D, After Effects

The human body is still such an enigma and there are so many technical, yet beautiful, 2D and 3D animations that help to visualize those microscopic mysteries. We had a question about some methods of creating cells and other microscopic elements. First, we have some gorgeous examples to inspire you, followed by a few tutorials for various host applications.

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Add Stickers and Labels in Redshift for Cinema 4D

Greyscalegorilla’s Chad Ashley shows a simple way to add stickers or labels using multiple UV channels in one material.

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Cinema 4D Advanced Octane Shaders parts 1 & 2

David Ariew of arievvisuals.com shows how to make some glass textures with dust, complete with lots of tips and tricks. This tutorial is a must-see if you’re new to or just getting comfy with Octane in Cinema 4D.

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Animating Mars with MoGraph in Cinema 4D and After Effects

Jeremy Walker creates Mars with realistic planet texture maps, using Cinema 4D’s native MoGraph Effectors. He animates and composites it in After Effects.

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Filter Switch Script from Greyscalegorilla - Free Script with Tutorial

Filter Switch Script is a free script to speed up previews of renders in the Cinema 4D Viewport. You’ll need Cinema 4D R19+ to use the script.

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Cinema 4D Octane Tutorial: Dramatic Lighting Tip

Joren at The Pixel Lab has a C4D quick tip for creating dramatic, moody lighting using the Octane for C4D Daylight Tag, plus what to do when your HDRI doesn’t show up when using the tag.

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Speed Up The Cinema 4D Physical Render…. Here’s How!

Cut your Physical Render time in half with this time-saving Cinema 4D tutorial. Optimize the Physical Renderer for speed with Reflectance. Nick Campbell from Greyscalegorilla gives you the details.

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Shoelace Displacement in Cinema 4D

Sean Dove explains how he used custom displacement maps to create realistic shoelaces in Cinema 4D and Photoshop.

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Save Time with Custom Render Passes / AOVs in Redshift for Cinema 4D

Chad Ashley at Greyscalegorilla demonstrates how he uses Redshift’s New Custom AOVs to save loads of time in production. Chad breaks down his workflow, where he goes from Redshift in Cinema 4D and then into Blackmagic Design Fusion.

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Burning Question: How do I Create Glass in Cinema 4D?

Glass... One of the first paid projects I had in Cinema 4D was to create glass. Let’s say that I did things the hard way! Here are some tutorials so that you don’t make more work for yourself and tutorials to give you specialized looks with your glass.

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Dynamic Candle Flame + How to make Lights & HDRI’s Flicker

Dynamic Candle Flame and Flicker go together perfectly. In addition, you’ll be able to utilize the content and knowledge from the tutorial together.

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Placing Text on a Spline in Cinema 4D

In this Cinema 4D Quick Tip with Jonas Pilz, learn 2 methods of putting your text on a spine in Cinema 4D.

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Create Mountains using World Machine & Redshift for C4D

Jean-Marc Denis show you to use Redshift’s displacement node in Cinema 4D, using terrain maps generated with World Machine, which is free node-based terrain generator for Windows.World Machine is a free windows app that lets you create 3D terrain for your favorite 3D app, Unity, and Unreal Engine.

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Cinema 4D: Creating 2D Wood Textures in Cinema 4D

EJ Hassenfranz from eyedesyn teaches you how to create stylized 2D wood textures for use in 3D or After Effects.

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Futuristic-Holo-Crystal Effect In Cinema 4D with Redshift

Yes, Futuristic-Holo-Crystal Effect! BLUE FOX Creation shows you how to use Voronoi fracture and a few effectors to create this cool looking crystal effect. They use Redshift to render but you can use whatever you have in your workflow.

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Maxon Cinema 4D and Arnold Render Tutorials for Shaders

A couple of weeks ago we did some features on Cinema 4D and third party renderers that work with Cinema 4D. We continue today with more for Arnold.

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Cinema 4D and Arnold

A couple of weeks ago we did some features on Cinema 4D and third party renderers that work with Cinema 4D. We're continuing today with Arnold and featuring a few useful and fun tutorials.

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C4D Live SIGGRAPH 2018 Rewind - Round 4

This is the third round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from Marti Romances, Russ Gautier, and Robyn Haddow, all presenting with Cinema 4D Release 20.

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C4D Live SIGGRAPH 2018 Rewind - Round 3

Watch the fantastic presentations from GSG-Live: AskGSG LIVE with Greyscalegorilla, Matthäus Niedoba, and Marc Potocnik, all presenting with Cinema 4D R20.

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C4D Live SIGGRAPH 2018 Rewind - Round 2

This is the second round of videos from SIGGRAPH 2018, held earlier in August in Vancouver, Canada. Watch the fantastic presentations from Tim Clapham, Athanasios Pozantzis, and Orestis Konstantinidis, all presenting with Cinema 4D Release 20.

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Cinema 4D and Corona Renderer

If you’re using Corona Renderer with Cinema 4D or thinking about it, here some tutorials to get you started. We’ve covered Redshift and Octane Render earlier today.

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Cinema 4D and Octane Render

Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. Enjoy some tutorials about Cinema 4D and Octane Render.

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Cinema 4D and Redshift

Today we’re doing a gathering of tutorials about third-party renderers for Cinema 4D. First up, Redshift!

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C4D Live SIGGRAPH 2018 Rewind - Round 1

Check out the first round of videos from SIGGRAPH 2018, held last week in Vancouver, Canada. In the first batch, we have Tim Clapham, Nick, Chad, and Chris from Greyscalegorilla, and Josh Johnson showing their motion graphics and Cinema 4D Release 20.

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Tutorial: Cinema 4D and U-Render

We are continuing our series on Cinema 4D and third-party renderers and U-Render is our focus for today. U-Render is still in beta, and we’re very excited about it’s upcoming release. You can try it out now. Here are a few tutorials to get you started.

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Cinema 4D R20: Falloffs vs. Fields - What They Are and How They Work

The new Fields system in Cinema 4D R20 completely replaces Falloffs. So, what are they? How do they work? And how is it a better way of working?  Maxon’s Jonas Pilz answers these questions with this Quick Tip introduction to the Field system in C4D.

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Cinema 4D and U-Render

This continues our series on Cinema 4D and third-party renderers. At the time of this publishing, U-Render is still in beta but should be available within a month. Download the beta and get up to speed before it is released!

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C4D Live SIGGRAPH 2018 Rewind - Round 6

This is the sixth round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from Brandon Parvani, Matthew Encina, and Sekani Solomon, all presenting with Cinema 4D Release 20.

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C4D Live SIGGRAPH 2018 Rewind - Round 5

This is the fifth round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from Bhakti Patel, Brett Morris, and Dean Giffin, all presenting with Cinema 4D Release 20. All of the videos are also hosted at Cineversity.com.

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C4D Live SIGGRAPH 2018 Rewind - Round 7

This is the seventh and final round of videos from SIGGRAPH 2018, held in August in Vancouver, Canada. Watch the fantastic presentations from David Koss and Matt Milstead, David Brodeur, Al Heck and Jon Weinberger, and Aaron Sorenson, all presenting with Cinema 4D Release 20.

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Using Layer Masks in the Reflectance Channel in Cinema 4D

Joren from The Pixel Lab has a quick tip for you on Cinema 4D’s Reflectance Channel. Below the video, watch a few more tutorials on the Reflectance Channel.

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Use the Cinema 4D Hatch Shader to Create Patterns

EJ from eyedesyn has a fun Cinema 4D tutorial using the Sketch & Toon Hatch Shader, included with Cinema 4D Studio and Visualize, to create some cool image textures procedurally. eyedesyn products are still on sale for Cyber Monday too! Save 25% through tonight, November 27, 2018.

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Tutorial: Cinema 4D R20 Mograph Fields

EJ from eyedesyn shows the brand new Cinema 4D R20 Fields. Learn some of the most useful features and how to use field layers for complex animations.

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Cinema 4D: Recreating a Velcro Effect In Cinema 4D

Greyscalegorilla’s Chris Schmidt explains how to make velcro, as seen in an ad for VELCRO® Brand Hook & Loop from Alexa Sirbu and Lukas Vojir.

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Cinema 4D: Demystifying C4D Mograph Shaders Part 1, 2 & 3 | helloluxx

Tim Clapham from helloluxx.com takes you through a series of three tutorials to help demystify the Maxon Cinema 4D Mograph shaders.

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Cinema 4D/Octane: Abstract Spheres, Lighting and Texturing Tutorial Parts 1 & 2

In this tutorial series, Dave Bergin from CG Shortcuts, goes over the process of creating abstract spheres in Cinema 4D, and the lighting and texturing of those spheres with Octane. It also includes free project files.

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Build your own Gingerbread House or Candy Wonderland in 3D

Instead of giving you a straightforward tutorial on how to make something exactly how it is, we’re doing this one more like a recipe. We’ll give you some ingredients and you use your knowledge and creativity to come up with your own sweet project!

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Cinema 4D: Use Kitbash 3D Models to Build a Space Colony in Octane

In this Cinema 4D Octane tutorial, you'll learn how to texture, assemble, light, and integrate Kitbash3D space colony buildings into a Mars environment.

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Build a Rubik’s Cube/Pyramid in Cinema 4D with Xpresso

In this 2 part tutorial series, Ilir Beqiri explains how to set up a Rubik’s Cube type puzzle game and a Pyramid puzzle using Xpresso in Cinema 4D. The tutorial is clear and easy to follow. Knowing some Xpresso is a skill that will carry on to many other projects so watch and learn!

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3 Tutorials on Redshift Proxies in Cinema 4D

Three tutorials that each cover working with Redshift Proxies in Cinema 4D, all with a slightly different angle. There’s a lot of information here, so take some notes!

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A Blizzard of Cinema 4D Tutorials

If you're snowed in this week, how about hunkering down with A Blizzard of Cinema 4D Tutorials and getting to know the finer points of the program! It'll keep your brain nice and warm!

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Burning Question: Greeble... What is it and how to make your own.

A greeble is really all about faking out your audience! It's the small details that make something appear to be more complex than it actually is.

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Cinema 4D & Arnold: Making a Spiderverse-Inspired Shader in Arnold

Chad Ashley from Greyscalegorilla was recently inspired by the animated movie, "Spider-Man: Into the Spider-verse" to create an Arnold shader in the same style. In this tutorial, Chad explains the technique use to create the film and then shows you how to re-create that look in Arnold.

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Redshift: Essential Nodes in Redshift for Cinema4D

This is a comprehensive, in-depth tutorial on essential nodes within Redshift for Cinema 4D to create any type of complex shader network.

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LUTs with Redshift in Cinema 4D, A Quick Tip from Greyscalegorilla

Chad Ashley from Greyscalegorilla explains how to get your LUTs with Redshift's Render View in Cinema 4D in this Quick Tip.

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In Depth: Render Farms / Network Rendering / Distributed Rendering

The idea of network rendering is to distribute your render over a network, or farm, of computers, to speed up your render times.

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Maxon Cinema 4D NAB 2019 Live Stream Videos

If you missed the Maxon Cinema 4D NAB 2019 live stream last week or you were at the show, watch it all now! There is loads of inspiring work and lots of great tips on improving your workflow.

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Cinema 4D: Blueprint Style Renders with Sketch & Toon

In this tutorial, EJ from eyedesyn shows you how to use Sketch & Toon in Cinema 4D to create a blueprint style render.  And he even tells you the tricks to prevent annoying line flickering in Sketch & Toon renders.

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